Bezekira

Bezekira (Hellcat)
Level 11 (+5)
"The Bezekira, perhaps an unusual kind of Devil when compared to the horned and winged variety, makes up for its lack of devilish traits with unmatched ferocity and cunning. For this reason, its brethren steer far clear of it, the beast caring not at all which type of flesh it tears."
——Danero Vacnaveli, Demonologist
Roughly 9 feet long and nearly 1,000 pounds in weight, this Devil resembles a great lion, but is devoid of any features, instead appearing to be made of roiling energy that bends and shifts with the light around it. As such, it is extraordinarily hard to perceive in brightly lit areas as well as darkness. For this reason, the Bezekira serve as hunters and assassins for devilkind. They are cunning in combat and will always strike at the weakest member of an enemy force at the best opportunity, eliminating foes with their powerful claws and bite before they are even aware of their presence. Their hides are resilient as well, absorbing magic and physical attacks from weaker enemies.
Awareness
23
Senses
Darkvision, Superior Scent
Initiative
22/1d8
Hitpoints: 116
Healing Value: 23
Resilience: +4
Morale
2
AC
23/26
Touch
21
Fort
21
Reflex
21
Will
19
Defenses
Resistances: Weapon (DR 5, overcome by good), Fire (Imm). MR (1d6+5).
Vulnerabilities: None
Defensive Actions
Light Invisibility  [Figment] • Advanced
The Bezekira is Invisible (granting it Superior Concealment from the visual sense) in Bright and Dim Lightning. In Darkness, it is visible as a dim glowing outline which can be seen from 30ft away (60ft with Low-light vision). Supernatural darkness hides the glow entirely.
Attributes / Saving Throws (1 AP)
STR
23 / 26
DEX
21 / 24
CON
17 / 20
INT
10 / 12
WIS
14 / 16
CHA
10 / 12
REC 7
Actions (+3 AP)
Standard Attacks (2 AP)
+13 vs AC (ArN 3)
Claws or Bite
2d8 + 8 (avg 17) Slashing or Chopping damage
Melee Reach 10ft • One creature
2d8 + 8 (avg 17) Chopping damage
Grapple +18
Special Attacks (3 AP)
+13 vs AC (ArN 3)
Pounce  [Charge] • Advanced
4d8 + 13 (avg 31) Slashing damage
Melee Reach 10ft • One creature
The Bezekira charges its opponent, leaping upon them with fury. On a hit, a target of Large size or smaller is knocked Prone.
+13 vs AC (ArN 3)
Raking Claws  • Advanced
4d8 + 22 (avg 40) Slashing damage
Melee Reach 10ft • One creature
The Bezekira lays into its opponent, raking it with its back claws as well as its front.
+13 vs AC (ArN 3)
Predator's Eye [Limit 1/rest]  [Charge] • Advanced
4d8 + 22 (avg 40) Slashing damage
Melee Reach 10ft • One creature unaware of the Bezekira
The Bezekira marks a target that is unaware of them, and leaps forward with the accuracy of a trained killer. On a hit, the target must make a Resilience check [DC 20] or suffer a slashing Injury.
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
40 ft
Sprint
65 ft
Overland Movement
35 mi/day
Qualities
  • Hellspawn Resistance: Damage Reduction (5) to Weapon Damage, overcome by Good aligned or Blessed weapons. Immune to Fire damage.
  • Magic Resistance: The creature has Magic Resistance equal to [1d6 + Infernal Rank]. (inc)
  • Superior Scent: Gain the ability to utilize the Scent skill.
  • Natural Armor: AC +2/+5 (inc)
Skills: Climb R3 (+11), Escape R2 (+7), Jump R4 (+14), Stealth R5 (+9), Tumble R3 (+10), Listen R3 (+7), Spot R5 (+11), Scent R4 (+9), Coercion R3 (+9), Bravery R4 (+10), Intuition R2 (+5)
Feats: Fast Initiative, Tough, Heavy Hitter, Monstrous Damage
Philosophies: Rank 2 Mental, Rank 3 Physical, Rank 5 Infernal
Combat Training: Melee 3, Parry 3, Fort 3, Reflex 3, Will 3
Wits: +5, Brawn: +15
Equipment: None
Charm
0
Coercion
+9
Deception
0
Manipulation
0
Persuasion
+1
Aloofness
0
Bravery
+10
Intuition
+5
Tolerance
+1
Suspicion
+1
Social
Composure: 13
Languages: Telepathy
Motives:
Prejudices:


    Bezekira Characteristics

    Roughly 9 feet long and nearly 1,000 pounds in weight, this Devil resembles a great lion, but is devoid of any features, instead appearing to be made of roiling energy that bends and shifts with the light around it. As such, it is extraordinarily hard to perceive in brightly lit areas as well as darkness. For this reason, the Bezekira serve as hunters and assassins for devilkind. They are cunning in combat and will always strike at the weakest member of an enemy force at the best opportunity, eliminating foes with their powerful claws and bite before they are even aware of their presence. Their hides are resilient as well, absorbing magic and physical attacks from weaker enemies.