Hobgoblin Archer

Hobgoblin Archer
Level 2 (+2)
"Suddenly, there we found ourselves in a fight for our lives! Two of our men got dropped, and several more of us injured, arrows covering our campsite. We hadn’t even had time to pick up our weapons."
——Sheryl Razorleaf, Half-Elven Archer
Not as physically powerful as most other Hobgoblins, the Archer focuses on backing up other members of the war party with a Longbow. They are also usually the first to strike in an ambush, letting loose a volley before their allies rush into finish the job. They prefer lighter armor, such as Leather, to help them move into position quickly and avoid combat. Still, all Hobgoblins are possessed of a craving for war, and a Hobgoblin Archer will not shy away from melee combat if necessary.
Awareness
16
Senses
Darkvision
Initiative
15/1d10
Hitpoints: 33
Healing Value: 6
Resilience: +6
Morale
1
AC
16/18
Touch
14
Fort
14
Reflex
14
Will
12
Defenses
Resistances: None
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
12 / 15
DEX
16 / 19
CON
15 / 18
INT
10 / 11
WIS
9 / 10
CHA
9 / 10
REC 10
Actions (+3 AP)
Standard Attacks (2 AP)
+7P vs AC (ArN 2)
Goblin Longbow
1d8+6 Piercing damage
Range 200ft
+6 vs AC (ArN 0)
Longsword
1d8+1 Slashing damage
Melee Reach 5ft
1d8+1 Bludgeoning damage
Grapple +4
Special Attacks (3 AP)
Entangling Shot
Make a Ranged Attack. On a hit, the target is Entangled [SE, ST 3d10 vs DEX]. (Basic)
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
30 ft
Sprint
50 ft
Overland Movement
30 mi/day
Qualities
  • Light Foot: +4 racial bonus to Stealth. (inc.)
  • Goblin Quickness: +1 racial bonus to Reflex. (inc.)
  • Hobgoblin Resilience: Gain a +2 Racial bonus to Resilience. (inc)
  • Armor Proficiency:: Hobgoblins are proficient in Rank 3 Armor.
Skills: Rank 2 Balance [+5], Rank 1 Climb [+2], Rank 1 Escape [+2], Rank 1 Jump [+2], Rank 3 Stealth [+10], Rank 1 Tumble [+2], Rank 2 Listen [+4], Rank 4 Spot [+8], Rank 4 Hunting[+9], Rank 2 Survival[+5], Rank 2 Coercion [+5], Rank 2 Depection [+4], Rank 2 Bravery [+5], Rank 1 Intuition [+2]
Feats: None
Philosophies: Rank 1 Mental, Rank 3 Physical, Rank 3 Martial
Combat Training: Melee 1, Ranged 1, Parry 1, Fort 1, Reflex 1
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: Leather Armor, Longbow
Charm
0
Coercion
+5
Deception
+4
Manipulation
0
Persuasion
0
Aloofness
0
Bravery
+5
Intuition
+2
Tolerance
0
Suspicion
0
Social
Composure: 10
Languages: Goblin
Motives: Survival, Territorial
Prejudices:
  • Non-Greenblood: Hate 2
  • Smaller Greenbloods: Doubt 1