Common Troll

Common Troll
Level 7 (+4)
Awareness
19
Senses
Darkvision, Superior Scent
Initiative
14/1d10
Hitpoints: 72
Healing Value: 14
Resilience: +5
Morale
1
AC
19/23
Touch
17
Fort
19
Reflex
16
Will
15
Defenses
Resistances: None
Vulnerabilities: None
Defensive Actions
Regeneration
Regenerate 5 hitpoints per round unless subjected to Fire or Caustic damage. (Advanced)
Attributes / Saving Throws (1 AP)
STR
21 / 25
DEX
12 / 16
CON
16 / 20
INT
6 / 7
WIS
9 / 10
CHA
7 / 8
REC 9
Actions (+3 AP)
Standard Attacks (2 AP)
+12 vs AC (ArN 8)
Claws
1d8+7 (avg 11) Slashing damage
Melee Reach 10ft
1d8+7 (avg 11) Slashing damage
Grapple +14
Special Attacks (3 AP)
+12 vs AC (ArN 8)
Rend
Make two claw attacks, dealing 1d8+7 (avg 11) on each hit. When a single target is hit with both claw attacks, deal an additional 3d8 (avg 13) damage. This extra damage cannot be reduced by armor. (Advanced)
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
35 ft
Sprint
60 ft
Overland Movement
35 mi/day
Qualities
  • Regeneration: 5 (overcome by Fire or Caustic) (inc.)
  • Superior Scent: Gain a +2 racial bonus to Awareness and Smell Checks. (inc.)
  • Natural Armor: AC +2/+6 (inc.)
  • Stubborn: +5 racial bonus to Bravery and Suspicion Checks. (inc)
Skills: Rank 1 Balance [+3], Rank 3 Climb [+10], Rank 2 Jump [+7], Rank 1 Swim [+6], Rank 2 Listen [+3], Rank 3 Spot [+5], Rank 3 Scent [+7], Rank 2 Survival [+5], Rank 3 Coercion [+10], Rank 3 Aloofness [+4], Rank 3 Bravery [+11], Rank 2 Suspicion [+8]
Feats: Heavy Hitter, Improved Negation
Philosophies: Rank 1 Mental, Rank 4 Physical
Combat Training: Melee 3, Parry 3, Fort 2, Reflex 2, Will 1
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: None
Charm
-2
Coercion
+10
Deception
-2
Manipulation
-2
Persuasion
-1
Aloofness
+4
Bravery
+11
Intuition
-1
Tolerance
-1
Suspicion
+8
Social
Composure: 11
Languages: Giant
Motives: Hungers for Flesh
Prejudices:
    "I heard my girl screaming, thought it was just another nightmare till I heard the wood cracking. I ran to her as fast as I could......but when I opened the door, I saw her being lifted out of a hole in the roof by those huge clawed hands. It took a minute to grin at me with them yellow glowing eyes...just stared at me, mocking, knowing it could come back if it pleased. By the gods I just let it take her. I couldn't do a thing...."
    ——Cherise, widowed peasant refugee
    The common troll is a large, menacing creature, and should never be taken lightly despite being average in its abilities. They have long, powerful, rubbery arms covered in moss-like hair, ending in strong, clawed hands that they use to tear at their opponents. To make matters worse, Trolls can recover from almost any wound, excluding elements that are known to dissolve or eat away at a target, such as fire or acid. It is an unfortunate individual indeed who encounters a troll without any means to truly kill it. In this case, it is highly advisable to run away.

    Characteristics

    Trolls are viscous, predatory monsters. Their racial heritage has often been attributed to a cross between Giants and Fungi. Their regenerative abilities and strong aversion to fire would seem to support the theory, but as to how this would be possible, no one is quite sure. Troll Height averages from 8-10 feet, commonly weighing upward of 500 pounds with thick, rubbery and moss covered skin, ranging in color from light brown to yellow to dark greens. Trolls are known for walking with a long, loping and somewhat awkward gait that only adds to their menacing appearance. Coupled with their incredible strength and tenacious fortitude, Trolls are a terrifying sight to most, and are often the subject of tales meant to frighten children.

    History

    Trolls are notorious for harassing and/or eating all creatures they come in contact with, and seem to hold no allegiances with any race or force other than their own, unless being controlled through fear, and on a rare occasion, bribed. The latter alliances have been known to fail in the past, as trolls are quick to lash out at anyone based on the whims of their stomachs. At certain points in history, particularly large troll encampments (often referred to as Infestations) expanded at a far too rapid pace due to local climate, abundance of food and some other undisclosed reasons. An entire kingdom was at one time overrun by an extraordinarily large gathering of trolls and pulled down underneath the earth, vanishing into the earth. Many suspect this was an act of vengeance against the common races for their conquest of nature, but many find it unlikely that trolls harbor such noble intentions. Some believe the kingdom still exists, trapped in underground caves, but few adventurers desire to go looking for it.

    Culture

    Troll culture seems to be loosely tribal based, but only because trolls tend to gather together in one place, usually with a larger one appearing as some sort of leader. For the most part, Trolls tend to act on their own unless they are summoned to battle by their brethren. Trolls are a warlike race, but lack the sophistication of tactics and strategy, favoring brute strength above all else. Trolls sometimes lurk about in smaller groups of two or three, living in areas closer to other species and races. Trolls prefer to have their food in easy reach, and are not averse to living in uncomfortable environments if it means they can feed themselves easily. They can be found in caves, forests, mountains, lakes, even living under bridges in some extreme. cases