Guards and Wards

Guards and Wards
Ritual Rank 8 [Ward, Figment]
Prerequisites: Eldritch Rank 7
Potency: 40
Components: Incense [Value: 25gp]
Cost: 4 Stamina Allocation which cannot be recovered until dismissed.
Prep Time: 2 phases
Cast Time: 1 phase
Duration: Until dismissed, dispelled or disrupted.
Area of Effect: One building, fortress or stronghold (Up to 800 square feet per Ritual Casting Rank)
Effect: You walk your fortress with incense burning, filling each corridor with a small bit of the sweet smoke. Upon your completion, you begin to chant which places the following protections upon your abode:
  • Wizard Locks: All doors and windows become locked as if with an Eldritch Lock ritual.
  • Fog: A misty fog fills all of the corridors, obscuring vision (granting Superior Concealment beyond 5 ft, and Partial Concealment within 5 ft).
  • Webs: Webs fill all the stairwells, causing all creatures who enter to become Entangled. These webs are highly flammable, like those of the Web Spell, and are destroyed immediately if ignited.
  • Confusion: At all intersections of passageways, creatures have a 50% chance of moving opposite of the direction they choose. Creatures immune to Mind-affecting abilities are immune to this effect.
  • Hidden Doors: Up to one door per Ritual Casting Rank of your choice is covered with an illusion to make it appear as a plain wall. Creatures attempting to interact with that portion of the wall may make an Intuition check [DC 30] to recognize it as illusory.

Additionally, you may elect to have any of the following additional effects:

  • Dancing Lights: In up to 4 places, little balls of light float and dance around according to your programmed instructions.
  • Magic Mouth: In up to 2 places, you may have a Magic Mouth which will relay a short message.