Assassin

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Background

Insert Background and Story on Assassins.

Assassin Class Traits
Exp Rating: {{{Rating}}}
Base Hitpoints: {{{Base HP}}}
Level Hitpoints: {{{Level HP}}}
Primary Attributes: {{{Attributes}}}
Stamina: 2
Resolve: 2
Philosophies
Primary Class Philosophy: {{{Primary}}} Philosophy
Philosophy Training:
  • Rank 3 in Shadow
  • 2 additional ranks spent in Shadow, Physical, or Mental
Disciplines:
  • {{{Schools}}}
Skills Training
Class Favored Skills:
  • {{{Focus Skills}}}
Starting Skill Points:
  • 8 Skill Points that must be spent in Locks, Traps, Sleight of Hand, Sneak, Escape Bonds, Balance, Climb, Acrobatics, Jump, Gather Information, Bluff, Awareness, Search, Swim, Mercantile
Weapon & Armor Proficiencies
Weapon Proficiency: All rank 1, and rank 2 weapons. Pick 3 Rank 3 Weapons.
Armor Proficiency: All Rank 1 armors and less.
Shield Proficiency: All Rank 1 and less

Class Features

Critical Advantage (XXX level)

Gain a +5% bonus to critical surge when you have advantage. This bonus increases to 10% at 10th level, 15% at 20th level, and 20% at 30th level.

Master Poisoner (1st level)

When making an attack and poison yourself, you can spend 1 stamina to not poison yourself.

Weapon Finesse (1st level)

An Assassin may substitute his dexterity for strength when using an off-hand or one-handed weapon.

Bonus Skill Points

  • Gain one extra skill point every Even level
Superior Skill Training (5th Level)

A rogue gains a +1 class bonus to checks with any skill in which he has at least one rank. Increase this bonus by one at 10th level, and every 10 levels thereafter (20, 30, etc).

Combat Training