Ruthless and Primal Warriors
The Barbarian is a ferocious combatant. A trained fighter gains his skill through hours of practice and study of combat, but the Barbarian takes a more practical approach. They learn on the field of battle, relying on their instincts, strength and natural cunning. Often born and bred in inhospitable environments, savage barbarian tribes are known for producing some of the most powerful of warriors. These ruthless combatants are tested constantly against the elements, wild beasts and even rival tribes. The strong survive to fight another day, the weak and unskilled die on the blades of their enemy. Particularly gifted Barbarians learn to train their instincts even further, harnessing their rage and adrenaline to increase their power and durability, sometimes to such a degree that they appear as a force of nature on the battlefield. What the Barbarian lacks in sophisticated training and resources is more than made up for in brute force and aggressiveness.
A strong barbarian can often be a double-edged sword to an adventuring party, as their lack of control and understanding of the modern world often instigates just as many battles as they win. Despite this potential danger, many Barbarians become reliable allies once they come to some sort of understanding with their comrades. Not only can they be a relentless, fearless front-line fighter, but they can grow to be unquestioningly loyal allies to those they respect and care for. In the harsh environments that many of these warriors hail from, they have learned that strong friends are necessary for survival.
Barbarians usually have several basic reasons for choosing an adventuring lifestyle: Greed, Power or Desperation. Barbarians mostly prefer to stay among their own people, leaning towards xenophobia in some cases. However, the allure of wealth is far stronger to those who have very little, the allure of power is stronger still, and these two things can draw even the most dedicated tribesmen out of their simple environments. The third reason is a more common motivator, sometimes there is simply nothing left to survive off of in their homeland, so Barbarians are forced to explore outside their territory to live on. As a result, Barbarians sometimes simply fall in to the adventuring lifestyle after encountering a party of enterprising allies.
History and Culture
Barbarians have been in existence since humanoids first emerged, and then shortly after discovered how to kill. Over time, weaker savage cultures were consumed by stronger ones, and eventually only the most brutal of these warriors became strong enough to co-exist in a world with other beings who have surpassed them in terms of education and technology.
Tribes and families of these primitive fighters tend to live in small pockets scattered around the world, and have no particular areas that they come from. If an environment can support humanoid life, no matter how harsh, a group of savages cant typically be found there. Some barbarians do not come from primitive homes, and came by their circumstances a bit differently, perhaps being abandoned at youth, or growing up homeless in dangerous cities. There are no real cultural requirements to be a barbarian, other than an understanding of one's own instincts and self-reliance.
Barbarians can have any range of disposition, but despite this many cultures see them as evil and dangerous, simply because they choose to remain outside of organized society. They can become hostile towards things they do not understand if they find themselves in an unfamiliar environment, but those who are a bit more tolerant of others will quickly learn that Barbarians are predisposed to ignorance due to their environment, and not simple irrational anger.
Goodly Barbarians often choose to learn how to live alongside other cultures or at least tolerate them, and quickly form strong bonds with their allies, generally being quicker to trust than others of their kind. Unaligned Barbarians are usually strong warriors whose primary motivation in life is to survive by any means necessary, and in many cases to survive more comfortably. Since most Barbarians don't tend to have the same sense of morality that other cultures do, they are often mistaken as evil warriors, when in reality they simply operate under a different set of rules. Evil Barbarians are known for raiding, killing and defiling everything in their path, they do not care for the laws of others, they follow one rule: Might Makes Right.
- 1st level, ½ point in Melee, ½ point in Fortitude, and ½ point in Reflex.
- 2nd level, ½ point in Parry and ½ point in your choice of the following: Reflex or Will.
- 3rd level, ½ point in Melee Weapon Attacks and ½ point in Fortitude.
- 5th level, ½ point in your choice of the following:Ranged Weapon Attacks or Parry.
- 6th level, ½ point in Melee Weapon Attacks and ½ point in Parry.
- 7th level, ½ point in your choice of the following: Fortitude or Reflex.
- 9th level, ½ point in your choice of the following: Melee Weapon Attacks. Ranged Weapon Attacks, or Parry.
- 10th level, ½ point in Parry and ½ point in Reflex.
- 11th level, ½ point in Melee Weapon Attacks and one point in Fortitude.
When your character earns a Class Specialty, you may choose one from the following list.