Character Advancement

Your character will gain knowledge, training, and skill in the game. As they do so, characters advance, gaining Experience from challenges a character has faced and overcome. When a character has accumulated enough Experience, it gains a level. Most characters need 2000 Experience Points (XP) to gain one level, but Talents or a high Experience Rating can increase this value.

Increasing Level

When your character's level increases, all aspects of your character that are dependent on Character Level will also change. For each level that your character gains, it will increase the following:

Level Modifier

At certain levels, your Level Modifier will also increase, based on the chart below:

Level Modifier
LevelLevel Modifier
1+1
2+2
3+2
4+3
5+3
6+4
7+4
8+4
9+5
10+5
11+5
12+6
13+6
14+6
15+7
16+7
17+7
18+7
19+8
20+8
21+8
22+8
23+9
24+9
25+9
26+9
27+10
28+10
29+10
30+10

Each time your Level Modifier increases, it will affect the following:

  • Increase Initiative Order by 1.
  • All Defenses increase by 1.
  • All Attacks increase by 1.

Skill Points

At each level you gain your "Per Level" Skill Points. You may use these points to increase the rank of a skill you have or to train a new skill (provided that skill is not restricted). See Gaining Skills for more information on determining your Per Level Skill Point total.

Skill Point Costs
TierRanksCost per Rank
Apprentice11 Skill Point
Novice2-32 Skill Points
Journeyman4-63 Skill Points
Master7-104 Skill Points
Grand Master11-155 Skill Points

To raise the rank of a skill, spend Skill Points dependent on the next skill rank you wish to achieve, according to the table to the left. Remember, you cannot increase a skill beyond the Maximum Skill Rank for your Level as determined by the equations below:

Max Skill Rank = (Level ÷ 4) + 3 (round down)
Favored Max Skill Rank = (Level ÷ 4) + 4 (round down)

Since the higher tiers of skills cost more Skill Points, you may need to save points from a previous level in order to gain these upper tiers.

Whenever you increase the Rank of a skill, it will increase your Skill Check bonus by 2.

Philosophy Rank

At every even level, you gain 1 Philosophy Rank. This rank may be spent in any philosophy in which you have at least one rank, up to the Maximum Philosophy Rank determined by your level. While you will typically spend these ranks in the philosophy granted by your Primary Class (Physical, Mental and one class specific) you may also spend ranks in philosophies granted by feats or Talents. You cannot use this Philosophy Rank to gain a Rank in a Philosophy you do not have access to.

To calculate your Maximum Philosophy Rank, use the following equation:

Maximum Philosophy Rank = (Level ÷ 4) + 3, round down

Increasing Physical Rank

Each time you increase your Physical Rank, it will affect the following:

  • Increase your Stamina by 1.
  • Increase your Strength, Dexterity, and Constitution Saving Throws by 1.
  • Increase your Critical Strike Chance by 1 with each weapon you wield.
  • Increase your Critical Strike Damage with each weapon you wield by the weapon's Critical Damage per Rank.
  • Increase your Brawn score by 2.

Increasing Mental Rank

Each time you increase your Mental Rank, it will affect the following:

  • Increase your Resolve by 1.
  • Increase your Intelligence, Wisdom, and Charisma Saving Throws by 1.
  • Increase your Wits score by 2.

Powers

General Powers

At every odd level, you gain 1 General Power. You may choose any Mental Method or Physical Maneuver for which you qualify.

Class Powers

Class Powers are broken up into 4 power categories: Basic, Advanced, Legendary and Ultimate. You gain these powers according to the table below (listed by total number of powers per level). You may choose any power of the appropriate Category or lower for which you meet the prerequisites. Some Races and Classes may grant bonus Class Powers.

Class Powers by Level
LevelBasic PowersAdvanced PowersLegendary PowersUltimate Powers
11
22
3
43
5
61
74
82
95
103
11
124
136
141
155
162
177
183
196
204
218
221
237
245
259
262
278
286
2910
303

Other Advancement Topics

Combat Training

Within the first 11 levels, your Class grants you bonuses in the form of Combat Training. These bonuses can apply to Attacks or Defenses. Sometimes these bonuses are predetermined, and other times you will be given a choice. Whenever you are given a choice, it will be indicated by a question mark (?) within the Class's Combat Training Table. See your Class page to determine the combat training specific to your character.

Class Specialties

At levels 3, 11, and 17, your character gains 1 Class Specialty. You may choose any Specialty from the Class page for which you meet the prerequisites (if any).

Talents

Although there are some Talents that can be chosen at any level, you will begin to qualify for more talents around Level 8. To gain a Talent, you must spend the number of Destiny Points indicated by the talent and meet any prerequisites of the Talent. Many Talents are broken up into multiple tiers, with each additional tiers having higher prerequisites and an additional Destiny point cost.

Your level limits the number of Destiny Points that can be spent on Talents, according to the following equation:

Max Talent Cost = [(Level ÷ 2) + 2] Destiny Points

More Talents will become available at even higher levels.

Morale

At level 11 and level 21, increase your Morale score by 1.

Summary of Character Advancement

Below is a table that summarizes when you are granted Philosophy Ranks, Powers, and Specialties, and when Max Philosophy and Skill Ranks increase.

Summary of Character Advancement
LevelMax Skill RankMax Philosophy RankBase Philosophy PointsGeneral PowersBasic PowersAdvanced PowersLegendary PowersUltimate PowersClass Specialty
133611
2372
3321
44483
543
6491
7444
855102
9555
105113
11562
1266124
13676
146131
15685
1677142
177973
187153
197106
2088164
218118
228171
238127
2499185
259139
269192
279148
281010206
29101510
3010213


There is no limit to the level that a creature may achieve. While most of this site has progressions for powers and other abilities so that they may extend to an infinite level, only the first 30 levels are completely supported. If your character travels to levels beyond 30, then you and your Gamemaster may need to use some imagination to develop new powers and capabilities for characters of higher levels.