Traits
Traits are quirks and abilities that a character may earn through the course of play. Each gives a drawback and/or a boon. Additionally, some traits are prerequisites for certain Talents and feats.
Traits are commonly granted as the permanent effects of Critical injuries. They can also be granted by destinies.
With the GM's permission, a character may suffer a childhood injury and start their adventuring career with one trait that can be granted from an Injury.
List of Traits
A
- Anemic
B
- Boneheaded
- Brand of the Bloodless
- Brand of the Bloody
C
- Consumption Bearer
E
- Earth Attuned
- Earth Speaker
- Eldritch Knack
- Enslave Rage
- Eye Patch
F
- Foggy Mind
- Funky Hero
G
- Gifted Charisma
- Gifted Constitution
- Gifted Dexterity
- Gifted Intelligence
- Gifted Strength
- Gifted Wisdom
H
- Hellspawn Hunter
J
- Jitters
L
- Leper
- Local Hero
O
- Overly Cautious
R
- Righteous Doctrine
S
- Shaky
- Sin of Compassion
- Slothful
T
- Tranquil Mind