Traits are quirks and abilities that a character may earn through the course of play. Each gives a drawback and/or a boon. Additionally, some traits are prerequisites for certain Talents and feats.

Traits are commonly granted as the permanent effects of Critical injuries. They can also be granted by destinies.

With the GM's permission, a character may suffer a childhood injury and start their adventuring career with one trait that can be granted from an Injury.

List of Traits