Feats
Feats represent small benefits used to enhance your character. There are many feats to choose from and they have extremely varied effects. Some feats will adjust your character's core statistics, granting a feat bonus to skills checks, defenses, damage, saving throws, weapon capabilities, casting abilities, and much more. Other feats will grant feat bonuses in specific circumstances, such as when your character makes a Critical Strike or when he falls from height. Still other feats will augment specific powers or grant your character new abilities (such as proficiency with a specific weapon or armor rank).
Some feats chain together, with subsequent feats improving the effect of the base feat. For example, Improved Stamina must be taken before Greater Stamina (each of which increase your character's Stamina total). Feats may have other prerequisites as well, including Racial or Class features, Philosophy Ranks, Skill Ranks, or Armor and Weapon proficiency.
Choosing your character's feats are much like choosing his powers: finding a concept that's interesting to you or fits your character concept. If you would like your character to be adept at a particular skill, attempt to find a feat that enhances that skill. If your character is skilled with a weapon, consider a feat that improves weapon capabilities.
All characters gain 1 feat per level.
List of Feats
A
- Acute Hearing
- Acute Vision
- Agile Wrestling
- Alertness
- Armor Fortification (4)
- Armor Mobility
- Armor Optimization (2)
- Armor Proficiency
- Athletic
B
- Balanced Swings
- Blind-fighting
- Brachiation
C
- Cantrip Specialist
- Combat Casting (4)
- Combat Focus (3)
- Confined Combat
- Crossbow Expert
D
- Deft Hands
- Devastating Critical (3)
- Divine Dabbler
E
- Eldritch Dabbler
- Endurance Fighting
- Executioner
- Expert Tracker
F
- Far Throw
- Favored Skill
- Flexible Wrist
- Focused Detection
G
- Grapple Avoidance
- Grapple Flurry
- Grapple Master
- Great Charisma (2)
- Great Constitution (2)
- Great Dexterity (2)
- Great Intelligence (2)
- Great Strength (2)
- Great Wisdom (2)
- Greater Invigorating Spells
H
- Healer's Art
- Healing Hands
- Hold The Line
I
- Improved Backstab (4)
- Improved Critical Strike (2)
- Improved Divine Might (3)
- Improved Eldritch Might (3)
- Improved Grapple (3)
- Improved Initiative (3)
- Improved Resolve (4)
- Improved Stamina (4)
- Improved Tumbling Dodge (2)
- Improved Unarmed Strike
- Initiative Swap
- Instant Rage
J
- Just a Scratch
K
- Karmic Attack
- Karmic Balance
- Karmic Justice
- Karmic Martyr
- Karmic Negation
- Karmic Recovery
- Karmic Spite
- Karmic Strike
L
- Light-foot
- Linguist
- Lone Wolf
- Lucky Criticals (3)
M
- Martial Dabbler
- Martyr
- Mental Stealth
- Metal Manipulations (2)
- Mighty Wrestling
- Murderer
O
- Observant
- Orison Specialist
P
- Pain Endurance
- Piercing Reveal
- Plan B
- Potent Prayers (2)
- Potent Rituals (2)
- Potent Spells (2)
- Power Augment Efficiency
- Power Focus
- Power Specialization
- Practiced Healer
- Practiced Patience
- Practiced Power
- Preferred Summon
Q
- Quick Draw
- Quick Grab
- Quick Healer
- Quick Witted
R
- Ranged Advantage
- Ranged Opportunist
- Reach Weapon Mastery
- Reflexive Combatant
S
- Shield Proficiency
- Side-step
- Skill Specialist
- Skillful
- Spell Recall
- Sprinter
- Stance Focus (2)
- Stance Wrestling
- Steadfast
- Strong Arm
- Strong Boned
- Strong Lungs
- Stubborn as an Ox
- Stubbornness
- Sunder Resistance
- Superior Swimmer
- Swift Killer
- Swift Tracker
T
- Taunt Master
- Tenacious Prayers
- Tenacious Spells
- Thick Skull (2)
- Touch Opportunist
- Tough as Nails (2)
- Tough Companion
- Toughness (2)
- Trade Skill Master
U
- Unwavering Concentration
W
- Weapon Focus (2)
- Weapon Proficiency
- Weapon Specialization (3)
- Weapon Versatility