Rituals
A Ritual is a proscribed procedure that is performed to curry the favor or a deity or the forces of nature to bring about a desired effect. Rituals function similarly to powers, except they may be acquired without limitation (except for prerequisite rank and circumstance). Additionally, most rituals require an extended amount of time to perform, either in the preparation of the ritual or the casting of the ritual itself (or both). See Casting Rituals to learn more about the different aspects of rituals and how they are cast. See Ritual Casting to learn more about how Rituals may be acquired.
Also see Rituals By Rank
List of Rituals
A
- Alarm
- Alchemist's Ground
- Alchemist's Sanctuary
- Alter Self
- Alter Self, Greater
- Amanuensis
- Animate Huge Skeleton
- Animate Huge Zombie
- Animate Large Skeleton
- Animate Large Zombie
- Animate Skeleton
- Animate Zombie
- Antipathy
- Astral Projection
- Atonement
- Attune Mystic Circle
- Augury
- Awaken Familiar
B
- Bind Familiar
- Bind Hellish Familiar
- Binding Circle, Celestial
- Binding Circle, Demon
- Binding Circle, Devil
- Binding Circle, Elemental
- Binding Circle, Fae
- Binding Circle, Undead
- Bless Water
- Blight of Famine
- Blight of Wrath
- Break Enchantment
C
- Call Meteor
- Clairaudience
- Clairvoyance
- Clone
- Commune
- Consecrate
- Contact Other Plane
- Continual Flame
- Continual Light
- Control Water
- Control Weather
- Create Food and Drink
- Create Ghoul
- Create Magic Ink
- Create Mystic Circle
- Create Prayer Scroll
- Create Spell Scroll
- Create Water
- Creation
- Creation, Major
- Creation, Minor
- Creation, Superior
- Curse of Adiposity
- Curse of Agony
- Curse of Forms
- Curse of Frailty
- Curse of Gluttony
- Curse Ward
- Curse Ward, Major
- Curse Ward, Minor
- Curse Water
D
- Deconsecrate
- Demand
- Detect Scrying
- Dimensional Gate
- Dimensional Lock
- Dimensional Twisting
- Discern Location
- Disjoin Artifact
- Divination
- Dream
E
- Earthquake
- Eldritch Aura
- Eldritch Lock
- Endure Elements
- Enlarge Item
- Erase
- Erase Magical Writing
- Explosive Runes
- Extract Magic Essence
F
- Fabrication
- Fabrication, Major
- Fabrication, Minor
- Fabrication, Superior
- False Image
- Find the Path
- Fire Trap
- Fire Trap, Greater
- Firestorm
- Floating Disk
- Forbiddance
G
- Gate
- Geas
- Genesis
- Gentle Repose
- Ghostly Item
- Glyph Mark
- Glyph of Warding
- Guards and Wards
H
- Hallow
- Hellfire Blight
- Helping Hand
- Heroes' Feast
I
- Identify
- Illusionary Terrain
- Illusory Script
- Illusory Trap
- Imbue Prayer
- Instant Summons
- Interdimensional Gate
K
- Knock
L
- Liberate
- Locate Creature
- Locate Creature, Greater
- Locate Object
- Locate Object, Greater
- Lore of Ages
- Lore of Legends
- Lore of Winds
M
- Mage Armor
- Mage Armor, Greater
- Mage Armor, Lesser
- Mage Armor, Superior
- Magic Mouth
- Magic Sight
- Magnificent Mansion
- Make Whole
- Mark of Justice
- Mask Alignment Aura
- Mask Alignment Aura, Greater
- Mask Magical Aura
- Mask Magical Aura, Greater
- Mending
- Mirage Arcana
- Mount
- Move Earth
N
- Negative Energy Ward
- Negative Energy Ward, Greater
- Negative Energy Ward, Minor
- Nightmare Curse
- Nondetection
O
- Object Reading
- Obscure Object
- Open Mystic Portal
- Overland Flight
P
- Permanent Image
- Phantom Aerial Steed
- Phantom Aquatic Steed
- Phantom Steed
- Planar Ally
- Planar Summons
- Plane Shift
- Prayer Glyph
- Private Sanctum
- Purify Food and Drink
R
- Raise Dead
- Raise Dead, Greater
- Raise Volcano
- Refuge
- Remove Curse
- Remove Curse, Greater
- Remove Disease
- Remove Disease, Magical
- Repair Injury
- Repair Injury, Greater
- Repair Undead
- Restoration
- Restoration, Greater
- Restoration, Lesser
- Restore Malady
- Reveal Alignment
- Reveal Curse
- Reveal Magic
- Reveal Secret Doors
- Reverse Scrying
- Rope Trick
S
- Scouting Eyes
- Screen
- Scry Ward
- Scry Ward, Greater
- Scry Ward, Lesser
- Scrying
- Scrying, Greater
- Scrying, Lesser
- Secret Chest
- Secret Page
- Secure Shelter
- Sending
- Sepia Snake Sigil
- Sequester
- Shadow Walk
- Shrink Item
- Simulacrum
- Simulacrum, Greater
- Simulacrum, Lesser
- Sky Castle
- Soul Bind
- Soul Swap
- Speak with Ancient Dead
- Speak with Dead
- Status
- Symbol of Death
- Symbol of Fear
- Symbol of Insanity
- Symbol of Pain
- Symbol of Persuasion
- Symbol of Sleep
- Symbol of Stunning
- Symbol of Weakness
- Sympathy
T
- Temporal Stasis
- Tiny Hut
- Trap Familiar
- Trap the Soul
U
- Umbral Item
- Unbind Familiar
- Unbinding
- Unbinding, Greater
- Unhallow
- Unpetrify
- Unseen Servant
V
- Vision
W
- Ward Against Chaos
- Ward Against Evil
- Ward Against Good
- Ward Against Law
- Ward Against Vermin
- Warding Circle Against Chaos
- Warding Circle Against Elementals
- Warding Circle Against Evil
- Warding Circle Against Good
- Warding Circle Against Law
- Water Breathing
- Whispering Wind
- Wind Walk
- Wish
- Word of Recall
Z
- Zone of Truth