Symbol of Weakness

Symbol of Weakness
Ritual Rank 9 [Glyph]
Prerequisites: Divine or Eldritch Rank 8
Potency: 45
Components: Magic Ink [Value: 50 gp], Dragon Bile [Rare, Value: 3,000 gp].
Focus: A paintbrush, with handle carved from Dragon's bone and bristles from the hair of a Hag [Rare, Value: 5,000 gp].
Cost: 5 Resolve Allocation
Prep Time: 1 hour
Cast Time: 1 phase
Duration: Until discharged, dismissed, or dispelled
Aura: Masked [DC 35] (Necromancy)
Effect: You mix the ink with the bile, letting them simmer over an open flame for approximately 1 hour. Using this mixture, you paint the Symbol of Stunning upon an object while muttering the ritual's incantation. At this point, you may designate creatures whom you wish to be immune to the effects of the symbol and designate a password which could be used by other creatures to bypass the effects (you are automatically immune to the effects of your symbol).

When a symbol is activated, all creatures within 60 feet of the symbol become Weakened (to a degree) while within the symbol's area of effect and for 1 hour thereafter. Additionally, some creatures will suffer Stamina Damage. The degree to which a creature is weakened and the amount of damage it suffers is dependent on the creature's Physical Rank, as determined by the chart below. The symbol remains active for approximately 2 phases.

Degree of Weakness
Creature's Physical Rank Effect
7 or more Unaffected
5-6 Weakened
3-4 Weakened and suffer 1d6 Stamina Damage.
1-2 Exhausted and suffer 2d6 Stamina Damage.

The symbol is activated by one (or more) of the following conditions, which you determine at the time of casting: the symbol is looked at, read, willingly touched, passed over (if on the floor) or passed through (if on entryway or portal). The symbol may only be activated by a creature within 60 feet of the symbol, and therefore cannot affect creatures through magical forms of surveillance (such as Scrying, etc). A covering placed over the symbol will prevent it from being activated by being looked at or read, but will not prevent the symbol from activating by touch,passing over, or passing through it.

The Symbol may be detected with a successful Investigate check [DC 35] or via an ability to detect masked magical auras (such as Reveal Magic). Once detected, the Symbol may be removed magically or disarmed with a Trapsmith or Thievery check [DC 40]. If an attempt is made to remove the Symbol, and it fails, the Symbol activates.

The ritual's power remains tied to the Paintbrush used to create the symbol. If the paintbrush is destroyed, the ritual is immediately dismissed. Additionally, if the paintbrush leaves the plane the symbol is on, the ritual is immediately dismissed.