Make Whole

Make Whole
Ritual Rank 4 [Restorative]
Prerequisites: Eldritch or Divine Rank 4
Potency: 20
Components: a drop of glue or paste [Value: 1cp]
Focus: One damaged item of medium size or smaller with 6 or less levels of Riven.
Cost: 3 Stamina Burn
Prep Time: 2 phases
Cast Time: 1 moment
Effect: The final words of this ritual cause the item to glow for a few seconds. With a flash of golden light, the item is instantly repaired, removing up to 1d4+2 levels of Riven. While Make Whole can affect Magic items, it cannot affect artifacts. Items that are destroyed cannot be affected with a Make Whole ritual. At the GM's discretion, larger objects may be repaired through multiple uses of the Make Whole ritual.
Special: If the focus is a Magical Item, you must have at least one rank in the skill relevant to the type of magic imbuing the item (i.e. Eldritch Arts, Religious Arts, etc).