Make Whole

Make Whole
Ritual Rank 3 [Restorative]
Prerequisites: Eldritch or Divine Rank 3
Potency: 15
Components: a drop of glue or paste [Value: 1cp]
Focus: One small or medium sized item that is Damaged or Broken
Cost: 3 Stamina Burn
Prep Time: 2 phases
Cast Time: 1 moment
Duration: Permanent or until dismissed, dispelled or disrupted.
Effect: The final words of this ritual cause the item to glow for a few seconds. With a flash of golden light, the item is instantly repaired and is no longer Damaged or Broken. While Make Whole can affect Magic items, it cannot affect artifacts. Items that are Destroyed cannot be affected with a Make Whole ritual. At the GM's discretion, larger objects may be repaired through multiple uses of the Make Whole ritual.
Special: If the target is a Magical Item, you must have at least one rank in the skill relevant to the type of magic imbuing the item (i.e. Eldritch Arts, Religious Arts, etc).