Morale
Charisma Score | Base Morale Score |
---|---|
6 or Below | 0 |
7-14 | 1 |
15-20 | 2 |
21-26 | 3 |
27 and Above | 4 |
Character Level | Morale Bonus |
---|---|
1-10 | 0 |
11-20 | +1 |
21+ | +2 |
Morale represents a creature's general confidence, enthusiasm, and loyalty to its actions. It influences a creature's response to Fear and confidence in battle, and impacts the Tide of Battle. A creature's Morale is partially intrinsic and partially based on outside factors. Morale functions similarly to hitpoints, fluctuating in response to damage and restorative effects.
Base Morale
A creature's Base Morale is based on Charisma. Creatures of 11th level or higher get a bonus to their base morale, reflecting the confidence they have gained through personal power and experience. Certain character options also grant a bonus to base morale. For example, Halflings gain a +1 racial bonus to base Morale.
Losing and Restoring Morale
Creatures can lose morale by taking Morale Damage. Each point of damage reduces a creature's morale by 1 (Morale can drop into negative numbers, there is no minimum). Morale Damage comes from a variety of sources, including social encounters, powers and abilities (particularly fear effects), suffering Injuries, and environmental conditions. A creature that loses too much morale may have to make a Morale Check.
Morale damage can be restored in a few different ways, the most common is through Resting. Whenever a power, ability, or effect restores a creature's morale, increase the creature's morale by the amount restored, up to its Starting Morale. Restorative effects cannot increase a creature's Morale above its Base Morale.
Temporary Morale
Similarly to Temporary Hitpoints, Temporary Morale offsets Morale Damage and can temporarily increase a creature's current Morale above their Base Morale. Any Temporary Morale is lost after a creature rests. Morale Damage is first subtracted from Temporary Morale, then any remaining damage is subtracted from the creature's current Morale as normal.
Temporary Morale does not stack, so if a creature receives additional Temporary Morale while it has Temporary Morale remaining, it takes the better of the two values (the new value or its current value).
Fear & Morale
Fear Effects can work both to inflict Morale Damage and to impose status effects based on a creature’s current Morale. Creatures with a negative Morale Score become more susceptible to and suffer worse consequences from Fear Effects. There are two types of Fear Effects: Terror and Dread.