Resting

All adventurers need to rest to recover from exertion and restore the day's physical and mental resources. There are two types of rests: a Short Rest and an Extended Rest. The Short Rest lasts about 1 phase and gives a character enough time to catch their breath after a combat or similarly strenuous activity. An extended rest constitutes a character sleeping to restore physical and mental acuity and heal from the trials of the day. More details of what occurs during a Short and Extended rest are outlined below.

Short Rest

A short rest takes 1 phase to complete, during which time you may not perform any strenuous activities, such as using powers or rituals, moving faster than a walk, manipulating or moving heavy objects, or using skills and you may not upkeep powers and abilities. At the end of this time you may regain spent stamina and/or resolve and lost hit points. If your rest is interrupted and you are not able to complete the full phase, you do not regain stamina, resolve or hit points.

When you successfully complete your short rest you may do any (one or more) of the following:

  • Burn 1 Stamina and restore all lost Hitpoints.
  • Burn 1 Stamina and restore all spent Stamina. You do not regain Burnt, Damaged, Allocated, Drained, or Lost Stamina.
  • Burn 1 Resolve and restore all spent Resolve. You do not regain Burnt, Damaged, Allocated, Drained, or Lost Resolve.
  • Burn 1 Resolve and restore one point of Morale. You may do this multiple times, up to the limit of your normal Morale.

Extended Rest

An extended rest has a minimum duration of 6 hours of sleep for most creatures. At the end of this time you regain all Spent, Burnt and Damaged Energy and all lost hit points. If your rest is interrupted for a short time (less than an hour) you may resume it, but you must rest for an extra hour. Each interruption may add an additional hour (GM's Discretion). While sleeping you are vulnerable (-10 penalty to Awareness), so it is customary to set up a watch rotation in dangerous locations, with members of the party taking shifts guarding over their sleeping comrades.

When you successfully complete an Extended Rest do the following:

  • Recover all Spent, Burnt, and Damaged Stamina points. You Recover Allocated Stamina if you no longer need or want to Allocate it. You do not recover Stamina Drain or Loss.
  • Recover all Spent, Burnt, and Damaged Resolve points. You recover Allocated Resolve if you no longer need or want to Allocate it. You do not recover Resolve Drain or Loss.
  • Recover all lost Hitpoints.
  • Restore your Morale to its maximum value.
  • If you have one or more Injuries, make a healing (Resilience) check against each injury to potentially reduce the injury or heal it completely.
  • If you have one or more Diseases, make a progression (Resilience) check to determine the progression of each disease, then apply the effects of the disease's progression.
  • If you have any levels of Blood Loss, make a resilience check [DC 15]. If you succeed the check reduce your blood loss by one level.
  • If you've earned enough Experience to advance to the next level, you may do so at this time (see Rewards below).

Managing Resources

While adventuring in dangerous locations, you may be unsure when your next chance to rest will be. Because of this, it is important to manage resources wisely throughout the day. You may not have a change for a short rest between combats, and so conserving energy to get you through another fight might be important. Similarly, burnt energy will accumulate throughout the day, and it can be important to conserve or retreat as burnt energy accumulates.