Balance
The Balance Skill represents a character's equilibrium and allows him to maintain footing on uneven, moving (such as during an earthquake or landslide), and slippery surfaces (such as oil slicks and ice). Balance can also allow characters to walk across a narrow ledge or tight-rope without falling.
Balance checks are generally made in a defensive capacity. A successful check allows a character to keep its footing, while a failure causes a character to fall Prone (suffering damage if they fall from height). While Balancing, you can move at ½ your Skirmish speed without suffering penalties, but moving faster imposes a penalty to your check. Environmental conditions can also modify your check.
- Walk across a narrow ledge or tight-rope.
- Maintain footing when faced with moving or slippery terrain.
- Put on a performance utilizing a balance beam or tight-rope.
Moderate Wind | -4 |
Move Hastily (full Skirmish) | -4 |
Strong Wind | -8 |
Sprinting | -8 |
These modifiers are cumulative. For example, moderate wind and moving hastily will impose a -8 penalty to Balance checks.
Wet Floor | DF 2 | DC 10 |
Narrow Ledge (7-12 inches) | DF 3 | DC 15 |
Mild Earthquake | DF 3 | DC 15 |
Icy or Greased Floor | DF 4 | DC 20 |
Very Narrow Ledge (2-6 inches) | DF 4 | DC 20 |
Strong Earthquake | DF 5 | DC 25 |
Barest Ledge (less than 2 inches) | DF 6 | DC 30 |
Tight Rope | DF 7 | DC 35 |
Powers that Use Balance
Feats that Use Balance
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