Dazed
You are impaired for a few moments by a distraction, a well-placed blow, or some other similar effect. You are subject to the following effects:
- Your Concentration is disrupted (if you are casting at the time you become dazed, you must wait the full duration of the daze effect plus 1 additional segment due to the disruption).
- Your current recovery time is increased by a number of segments as indicated by the effect.
- You grant an Advantage to all opponents until your next turn.
- Daze supersedes any Delay effects.
- Multiple Delay, Daze or Stun effects do not stack, only the most disadvantageous and longest effect is used.
Note: The duration of a Daze effect can be reduced by Daze Resistance.
Example
Your current recovery time puts your next action in segment 3, but you are Dazed [5], which increases your currently recovery time by 5 segments and makes your next action in segment 8. A few segments later (before your next turn) you are Stunned [7]. Since Stun and Daze effects do not stack, your recovery is only increased by 2 additional segments (putting your next turn in segment 10). Stun is stronger than Daze, and you now count as Stunned instead of Dazed until your next turn in segment 10.
Simple Monsters
Each 2 segments of Daze equates to a 1 Action Point reduction for the monster's next turn.
Mob Monsters
The monster is rendered Unconscious for 1 phase.