Fatetwister
This is a three tiered talent for those with a penchant for manipulating the actions of others. The Fate Twister usually has a solid understanding of magic in it's various forms before embarking on this path
Fatetwister I
Students of this talent can come in all shapes and sizes, and rarely adhere to one specific belief, fighting style or philosophy. The training of a Fate Twister is actually quite dangerous, while many assume it involves the studying of magical tomes and research much like the divine or eldritch arts, they would be incorrect. To learn how to twist fate, one must take their understanding of magic and learn to apply it through different channels, and in the most dire of situations. In short, the only way to learn how to change your destiny or the destiny of others is to do the impossible, so one must confront an impossible situation where the alteration of reality is the only possible escape. This training method has killed more practitioners than it has taught, but fortunately, once the path is unlocked, the machinations of destiny become much easier to understand from that point on.
Prerequisites
- Eldritch Rank 5, Divination Discipline
- Mental Rank 2
- At least one Advanced Divination Spell
- Karmic Martyr Feat
- Cost: 3 Destiny Points
Features
- For each point above zero suffer -1 penalty to attack rolls, saving throws, and skill checks.
- For each point below zero suffer -1 penalty to attack rolls, saving throws, and skill checks.
- Attack Roll: The target suffers a -2 penalty to the attack roll. Your Twist Score decreases by 1.
- Skill Check: The target suffers a -4 penalty to the skill check. Your Twist Score decreases by 1.
- Saving Throw: The target suffers a -4 penalty to the saving throw [STP 4]. Your Twist Score decreases by 1.
- Attack Roll: The target rolls the attack roll twice and takes the worst result. Your Twist Score decreases by 3.
- Skill Check: The target rolls the skill check twice and takes the worst result. Your Twist Score decreases by 3.
- Saving Throw: The target rolls the saving throw twice and takes the worst result. Your Twist Score decreases by 3.
- Attack Roll: The target rolls the attack roll twice and takes the worst result and suffers a -3 penalty to both rolls. Your Twist Score decreases by 5.
- Skill Check: The target rolls the attack roll twice and takes the worst result and suffers a -6 penalty to both rolls. Your Twist Score decreases by 5.
- Saving Throw: The target rolls the saving throw twice and take the worst result and suffers a -4 penalty to the saving throw [STP 4] on both rolls. Your Twist Score decreases by 5.
- Attack Roll: The target gains a +2 bonus to the attack roll. Your Twist Score increases by 1.
- Skill Check: The target gains a +4 bonus to the skill check. Your Twist Score increases by 1.
- Saving Throw: The target gains a +4 bonus to the Saving Throw [STB 4]. Your Twist Score increases by 1.
- Attack Roll: The target rolls the attack roll twice and takes the better result. Your Twist Score increases by 3.
- Skill Check: The target rolls the skill check twice and takes the better result. Your Twist Score increases by 3.
- Saving Throw: The target rolls the saving throw twice and takes the better result. Your Twist Score increases by 3.
- Attack Roll: The target rolls the attack roll twice and takes the better result and gains a +3 bonus to both rolls. Your Twist Score increases by 5.
- Skill Check: The target rolls the attack roll twice and takes the better result and gains a +6 bonus to both rolls. Your Twist Score increases by 5.
- Saving Throw: The target rolls the saving throw twice and take the better result and gains a +4 bonus to the Saving Throws [STB 4]. Your Twist Score increases by 5.
Fatetwiser II
The Fatetwister has now come to understand his abilities a bit more clearly, and their use is less like forcing a change in reality, and more like simply allowing it to happen. He sees the change in reality as he wills it, and too ensure it, he opens the floodgates to his abilities. A Fatetwister no longer needs to wait for a feeling of urgency to inspire the use of his powers; once he uses them in combat he may now plan to use them again as soon as he sees fit.
Prerequisites
- Fatetwister I
- Eldritch Rank 6
- Cost: 2 Destiny Points
Features
Fatetwister III
The Fatetwister has mastered his ability to warp reality, and is no longer hindered by the abilities he harnesses. Since reality is nothing more than a state of mind to a master Fatetwister, he ignores the weakness and disorientation that results from changing his environment.
Prerequisites
- Fatetwister II
- Eldritch Rank 7
- Cost: 2 Destiny Points