Fatetwister

"That poor ogre, he didn't understand what was happening, neither did most of us, for that matter. He kept swinging and swinging but he just couldn't hit the little guy!"
——Ronald Helden, Caravan Guard
The Fate Twister has never been known to come from any one culture specifically, it is more like a school of thought for those that deal in magical arts. Some users are sinister, others benevolent. The ability to twist fate, much like fate itself, is a fickle power, and attracts many different personalities.

This is a three tiered talent for those with a penchant for manipulating the actions of others. The Fate Twister usually has a solid understanding of magic in it's various forms before embarking on this path

Fatetwister I

Students of this talent can come in all shapes and sizes, and rarely adhere to one specific belief, fighting style or philosophy. The training of a Fate Twister is actually quite dangerous, while many assume it involves the studying of magical tomes and research much like the divine or eldritch arts, they would be incorrect. To learn how to twist fate, one must take their understanding of magic and learn to apply it through different channels, and in the most dire of situations. In short, the only way to learn how to change your destiny or the destiny of others is to do the impossible, so one must confront an impossible situation where the alteration of reality is the only possible escape. This training method has killed more practitioners than it has taught, but fortunately, once the path is unlocked, the machinations of destiny become much easier to understand from that point on.

Prerequisites

  • Eldritch Rank 5, Divination Discipline
  • Mental Rank 2
  • At least one Advanced Divination Spell
  • Karmic Martyr Feat
  • Cost: 3 Destiny Points

Features

♦ Karmic Versatility
Once per rest, you may spend one Karma for another creature for any purpose.
♦ Twist Score
You gain a Twist Score which starts at zero. Each time you use an ability to affect fate, it changes your Twist Score by some degree. You suffer penalties while your Twist Score remains above or below zero (see below). Your Twist Score returns to zero after a rest.
  • For each point above zero suffer -1 penalty to attack rolls, saving throws, and skill checks.
  • For each point below zero suffer -1 penalty to attack rolls, saving throws, and skill checks.
♦ Menacing Fate Twisting
You gain the Menacing Twist class ability.
Menacing Twist
Magic Resistance: No
Fatetwister Class Feature
Interruptive Action
Potency: [1d8 + Eldritch Rank]
Cost: 1 Resolve
Trigger: A creature other than you begins to make a roll that you can influence (see below).
Range: 30 ft.
Target: Creature making the roll.
Effect: Choose one of the following effects based on the roll you are influencing:
  • Attack Roll: The target suffers a -2 penalty to the attack roll. Your Twist Score decreases by 1.
  • Skill Check: The target suffers a -4 penalty to the skill check. Your Twist Score decreases by 1.
  • Saving Throw: The target suffers a -4 penalty to the saving throw [STP 4]. Your Twist Score decreases by 1.
Master Augment, Greater Menacing Twist
[Fatetwister II, Eldritch Rank 6]
Cost: 2 Resolve
Effect: Instead of the above, choose one of the following effects based on the roll you are influencing:
  • Attack Roll: The target rolls the attack roll twice and takes the worst result. Your Twist Score decreases by 3.
  • Skill Check: The target rolls the skill check twice and takes the worst result. Your Twist Score decreases by 3.
  • Saving Throw: The target rolls the saving throw twice and takes the worst result. Your Twist Score decreases by 3.
Master Augment, Baleful Twist
[Fatetwister III, Eldritch Rank 7]
Cost: 4 Resolve
Effect: Instead of the above, choose one of the following effects based on the roll you are influencing:
  • Attack Roll: The target rolls the attack roll twice and takes the worst result and suffers a -3 penalty to both rolls. Your Twist Score decreases by 5.
  • Skill Check: The target rolls the attack roll twice and takes the worst result and suffers a -6 penalty to both rolls. Your Twist Score decreases by 5.
  • Saving Throw: The target rolls the saving throw twice and take the worst result and suffers a -4 penalty to the saving throw [STP 4] on both rolls. Your Twist Score decreases by 5.
♦ Merciful Fate Twisting
You gain the Merciful Twist class ability.
Merciful Twist
Magic Resistance: No
Fatetwister Class Feature
Interruptive Action
Potency: [1d8 + Eldritch Rank]
Cost: 1 Resolve
Trigger: A creature other than you begins to make a roll that you can influence (see below).
Range: 30 ft.
Target: Creature making the roll.
Effect: Choose one of the following effects based on the roll you are influencing:
  • Attack Roll: The target gains a +2 bonus to the attack roll. Your Twist Score increases by 1.
  • Skill Check: The target gains a +4 bonus to the skill check. Your Twist Score increases by 1.
  • Saving Throw: The target gains a +4 bonus to the Saving Throw [STB 4]. Your Twist Score increases by 1.
Master Augment, Greater Merciful Twist
[Fatetwister II, Eldritch Rank 6]
Cost: 2 Resolve
Effect: Instead of the above, choose one of the following effects based on the roll you are influencing:
  • Attack Roll: The target rolls the attack roll twice and takes the better result. Your Twist Score increases by 3.
  • Skill Check: The target rolls the skill check twice and takes the better result. Your Twist Score increases by 3.
  • Saving Throw: The target rolls the saving throw twice and takes the better result. Your Twist Score increases by 3.
Master Augment, Auspicious Twist
[Fatetwister III, Eldritch Rank 7]
Cost: 4 Resolve
Effect: Instead of the above, choose one of the following effects based on the roll you are influencing:
  • Attack Roll: The target rolls the attack roll twice and takes the better result and gains a +3 bonus to both rolls. Your Twist Score increases by 5.
  • Skill Check: The target rolls the attack roll twice and takes the better result and gains a +6 bonus to both rolls. Your Twist Score increases by 5.
  • Saving Throw: The target rolls the saving throw twice and take the better result and gains a +4 bonus to the Saving Throws [STB 4]. Your Twist Score increases by 5.

Fatetwiser II

The Fatetwister has now come to understand his abilities a bit more clearly, and their use is less like forcing a change in reality, and more like simply allowing it to happen. He sees the change in reality as he wills it, and too ensure it, he opens the floodgates to his abilities. A Fatetwister no longer needs to wait for a feeling of urgency to inspire the use of his powers; once he uses them in combat he may now plan to use them again as soon as he sees fit.

Prerequisites

  • Fatetwister I
  • Eldritch Rank 6
  • Cost: 2 Destiny Points

Features

♦ Extra Twist
The first time you utilize either the Menacing Twist or Merciful Twist powers each round, you utilize it as a Free Action instead of as an Interruptive Action.
♦ Improved Karmic Reserve
You are now limited to accumulating 6 karma (instead of 5).

Fatetwister III

The Fatetwister has mastered his ability to warp reality, and is no longer hindered by the abilities he harnesses. Since reality is nothing more than a state of mind to a master Fatetwister, he ignores the weakness and disorientation that results from changing his environment.

Prerequisites

  • Fatetwister II
  • Eldritch Rank 7
  • Cost: 2 Destiny Points

Features

♦ Lenient Fate
Reduce any penalties from having a high or low twist score by three (to a minimum of zero penalty).
♦ Fortune without Debt
When you spend a Karma, it does not enter the GM's karma pool.