Bugbear Regiment

Bugbear Regiment
Mob Monster, XP 1600 per Group (5 Bugbears)
Level 8 (+4)
"Hey, how many Bugbears does it take to tie a knot?! Well, first you have to teach them how to-"
——Very few Bugbear Jokes told in earshot of a Bugbear regiment make it to the punchline
A small unit of trained Bugbear warriors, they attack in loosely coordinated strikes against enemies. They are tough as a group, but fairly weak individually when compared to Bugbear Soldiers. Still, regiments of Bugbears are commonly found on the front lines of a skirmish, overwhelming the enemy with savage thrashings from their favored weapon, the Morningstar. They are not particularly well disciplined, even by the standards of their own race and are easily goaded into battle.
Awareness
18
Senses
Darkvision, Superior Scent
Initiative
16/1d10
Hitpoints: 8
Healing Value: 1
Resilience: +4
Morale
1
AC
20/22
Touch
18
Fort
18
Reflex
18
Will
15
Defenses
Resistances: None
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
16 / 20
DEX
14 / 18
CON
15 / 19
INT
10 / 11
WIS
9 / 10
CHA
9 / 10
REC 10
Actions (+3 AP)
Standard Attacks (2 AP)
+10 vs AC
Mob Attack
Make one attack on each target adjacent to one or more Bugbear. On a hit, deal 1d10+6 damage. Gain a +1 racial bonus to the attack roll and a +5 racial bonus to damage for each additional Bugbear (beyond the first) adjacent to the target. If one or more Bugbears has advantages from flanking, apply the best bonus to this attack roll. (Basic)
1d8+6 damage
Grapple +9
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
30 ft
Sprint
45 ft
Overland Movement
30 mi/day
Qualities
  • Monster Group: Each Bugbear Regiment is comprised of 5 individual Bugbears, who attack cooperatively (see Mob Attack above), but are subject to attacks and damage individually.
  • Natural Armor: AC +2/+4 (inc)
Skills: Rank 1 Balance [+4], Rank 2 Climb [+6], Rank 1 Jump [+4], Rank 4 Stealth [+9], Rank 2 Listen [+4], Rank 3 Spot [+6], Rank 3 Scent [+6], Rank 2 Survival [+5], Rank 3 Coercion [+8], Rank 1 Deception [+2], Rank 2 Bravery [+5], Rank 1 Intuition [+2], Rank 2 Suspicion [+4]
Feats: None
Philosophies: Rank 1 Mental, Rank 4 Physical
Combat Training: Melee 3, Parry 3, Fort 2, Reflex 3, Will 1
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: Morningstar
Charm
0
Coercion
+8
Deception
+2
Manipulation
0
Persuasion
0
Aloofness
0
Bravery
+5
Intuition
+2
Tolerance
0
Suspicion
+4
Social
Composure: 11
Languages: Goblin
Motives: Conquest, Survival
Prejudices: