Elven Rogue

Elven Rogue
{{{Classification}}}, XP {{{XP}}}
Level 9 ({{{LvlM}}})
{{{Quote}}}
{{{Description}}}
Awareness
24
Senses
{{{Senses}}}
Initiative
12/1d6
Max HP
92 (69/46/23), HV 18
Resilience: {{{Injury Check}}}
Healing Value: {{{HV}}}
Morale
1
Defenses
AC
23, WR 1
Touch
21
Fort
17
Reflex
26
Will
19
Resistances: {{{Resist}}}
Vulnerabilities: {{{Vuln}}}
Attributes / Saving Throws
STR
10 / {{{Str ST}}}
DEX
20 / {{{Dex ST}}}
CON
14 / {{{Con ST}}}
INT
14 / {{{Int ST}}}
WIS
17 / {{{Wis ST}}}
CHA
12 / {{{Cha ST}}}
Saving Throw Modifiers: {{{ST Mods}}}
Actions
Movement Modes
Shift 5/2, Skirmish 35/3, Sprint 55/3, Overland 3 mph
At-Will
Melee Basic Kukri (Rec 6, Lunge, Charge): Pot 1, +16 vs AC, 1d6+7, Pen 3, Crit 5/8%
    • Stronger Swing (2 Stamina): 2d6+7
  • Range Basic Longbow (Rec 7): +16 vs AC, 1d10+7, Pen 3, Crit 5/13%
  • Backstab (2 Stamina): Use with advantage, deal [1d6 + weapon critical] damage.
  • Dual Weapon Strike (1 Stamina, Rec 8): Two Kukri Attacks
  • Spring Attack (3 Stamina, Rec 8): Move skirmish speed and make a Kukri attack at any point during movement without incurring opportunity attack from target.
  • Aimed Shot (1 Resolve, FT 4, Rec 7): +16 vs AC, 2d10+7, Pen 3, Crit 5/13%
  • Shot on the Run (1 Resolve, Rec 9): Move skirmish speed and make Longbow attack at any point during movement.
  • Hobbling Shot (4 Resolve, Rec 9): +16 vs AC, 1d6+7 and target is Hobbled [4] [SE, ST 4d10 vs CON].
  • Double Shot (3 Stamina, Rec 9): Two Longbow Attacks
  • Sniper Shot (4 Resolve, Rec +2): Use with Range Basic Attack, make Stealth check at -15 penalty to remain hidden after attack.
  • Aim (1 Resolve, FT +2): Add to any ranged attack, gain +5 racial bonus to attack roll.
  • Trail (2 Resolve): Dur 5 mins, +20 racial Bonus to Stealth checks made to trail a creature.
  • Quick Hide (2 Resolve, Rec 5): Move skirmish and make Stealth check to hide with Superior Concealment.
  • Meld Into Shadow (3 Resolve, Rec 6): Make Stealth check to hide in dim lighting, even while being observed.
  • Second Wind (2 Stamina, Rec 4): Regain 2xHV in HPs
{{{Grapple Damage}}} damage
Grapple +13
Overland Movement
{{{Overland}}}
Qualities
    Resistance Sleep & Charm effect [STB (2 x Mental Rank)]
    • Rogue features
    • Critical Advantage: +5% to Crit w/ Advantage
    • Deadly Advantage: +1 Attacks with Advantage
Skills: Rank 5 Stealth (F) [+15], Rank 5 Awareness (F), Rank 4 Survival (F) [+11/+11/+12], Rank 3 Martial Practice (F) [+9/+12/+10], Rank 5 Thievery (F) [+13/+16/+14], Rank 4 Balance (F)[+15], Rank 5 Climb (F) [+10], Rank 5 Disguise (F) [+13/+12/+14], Rank 5 Escape (F) [+15], Rank 4 Intuition (F), Rank 3 Jump (F) [+7], Rank 5 Listen (F) [+14], Rank 3 Locks (F) [+9/+12/+10], Rank 5 Manipulate w/ 2 Specialization (F) [+16/WIS], Rank 3 Search (F) [+11], Rank 5 Spot (F) [+14], Rank 3 Traps (F) [+9/+12/+10], Rank 5 Tumble (F) [+15]
Feats: Focused Skill, Skill Mastery (x2), Weapon Proficiency (Kukri), Weapon Focus (Kukri), Weapon Focus (Longbow), Improved Initiative, Quick Draw, Sprinter
Philosophies: Rank 2 Mental, Rank 3 Physical, Rank 5 Martial (Dualist, Stalker)
Combat Training: Melee Weapon Attacks: 3, Range Weapon Attacks: 3, Parry: 1, Reflex: 4, Will: 1
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: Leather Armor, 2 Kukri's , Longbow
Social
Languages: {{{Languages}}}
Composure: {{{Composure}}}
Charm
{{{Charm}}}
Coercion
{{{Coercion}}}
Deception
{{{Deception}}}
Manipulation
{{{Manipulation}}}
Persuasion
{{{Persuasion}}}
Aloofness
{{{Aloofness}}}
Bravery
{{{Bravery}}}
Intuition
22
Tolerance
{{{Tolerance}}}
Suspicion
{{{Suspicion}}}
Prejudices:
    {{{Prejudices}}}
Motives: {{{Motive}}}