Creature:Human

Human

Human Guard
{{{Classification}}}, XP {{{XP}}}
Level 1 ({{{LvlM}}})
{{{Quote}}}
{{{Description}}}
Awareness
12
Senses
Normal
Initiative
1d10/+1
Max HP
15 (11/7/3), HV 3
Resilience: {{{Injury Check}}}
Healing Value: {{{HV}}}
Morale
1
Defenses
AC
17, WR 4
Touch
11
Fort
15
Reflex
16
Will
12
Resistances: {{{Resist}}}
Vulnerabilities: {{{Vuln}}}
Attributes / Saving Throws
STR
17 / {{{Str ST}}}
DEX
10 / {{{Dex ST}}}
CON
13 / {{{Con ST}}}
INT
10 / {{{Int ST}}}
WIS
11 / {{{Wis ST}}}
CHA
10 / {{{Cha ST}}}
Saving Throw Modifiers: {{{ST Mods}}}
Actions
Movement Modes
Shift 5/2, Skirmish 30/3, Sprint 40/3, Overland 3 mph
At-Will
Melee Basic Broad Sword (REC 7): +6 vs AC, 1d8+3, Pen 2, Crit 5/7%
    • Lunge (REC +1); Charge (1 energy, REC +2)
  • Warrior Strike (REC 7): +6 vs. AC, 1d8+3, Pen 4, Crit 5/7%
    • Lunge (REC +1)
  • Cleave (2 energy, REC 8): One or two creatures, +6 vs AC, 1d8+3, Pen 2, Crit 5/7%
{{{Grapple Damage}}} damage
Grapple {{{Grapple}}}
Overland Movement
{{{Overland}}}
Qualities
    Human Survival: +1 to Fortitude, Reflex and Will
Skills: Rank 2 Awareness (F), Rank 2 Spot (F) [+2], Rank 1 Listen [+2]
Feats: None
Philosophies: Rank 2 Physical, Rank 1 Mental [-2], Rank 2 Martial
Combat Training: Reflex: 1
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: Light Sheild (CP -2), Broad Sword, Hauberk (CP -4)
Social
Languages: {{{Languages}}}
Composure: {{{Composure}}}
Charm
{{{Charm}}}
Coercion
{{{Coercion}}}
Deception
{{{Deception}}}
Manipulation
{{{Manipulation}}}
Persuasion
{{{Persuasion}}}
Aloofness
{{{Aloofness}}}
Bravery
{{{Bravery}}}
Intuition
8
Tolerance
{{{Tolerance}}}
Suspicion
{{{Suspicion}}}
Prejudices:
    {{{Prejudices}}}
Motives: {{{Motive}}}