Wolf Guardian

Wolf Guardian
{{{Classification}}}, XP {{{XP}}}
Level 2 (+2)
{{{Quote}}}
{{{Description}}}
Awareness
24
Senses
{{{Senses}}}
Initiative
6/1d10
Max HP
29
Resilience: {{{Injury Check}}}
Healing Value: 6
Morale
0
Defenses
AC
18
Touch
16
Fort
16
Reflex
18
Will
13
Resistances: WR 0
Vulnerabilities: {{{Vuln}}}
Attributes / Saving Throws
STR
17 / {{{Str ST}}}
DEX
18 / {{{Dex ST}}}
CON
15 / {{{Con ST}}}
INT
4 / {{{Int ST}}}
WIS
12 / {{{Wis ST}}}
CHA
4 / {{{Cha ST}}}
Saving Throw Modifiers: {{{ST Mods}}}
Actions
Movement Modes
Shift 5ft/2 seg, Skirmish 50/3 seg, Sprint 60/3 seg, Overland 16 mph
At-Will
Melee Basic Bite (REC 6): +9 vs AC, 1d6+3, Pen 1, Crit 5/5%
    • Aug. Lunge REC +1
    • Aug. Stronger Swing (2 energy): Increase damage to 2d4+3
  • Pounce (2 Energy, Rec 8): Charge, +9 vs AC, 2d4+3, Pen 1, Crit 5/5%; Secondary Attack, +8 vs Fort, the target is knocked prone.
{{{Grapple Damage}}} damage
Grapple +10
Overland Movement
{{{Overland}}}
Qualities
    Tracking Scent: +5 Awareness, Smell and Survival (Tracking)checks.
    • Superior Hearing: +2 racial bonus to Awareness and Listen checks.
    • Animal Instincts: A canine does not suffer a penalty to it's initiative from its Intelligence.
    • Natural Armor 2
Skills: Rank 2 Survival (F) [+3/+6/+5] (+5 for Tracking), Rank 3 Stealth (F) [+10], Rank 3 Smell (F) [+12], Rank 2 Spot (F) [+5], Rank 3 Awareness (F), Rank 3 Listen (F) [+9]
Feats: None
Philosophies: Physical Rank 4, Mental Rank 2
Combat Training: Melee Attacks: 1, Fortitude: 1
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: None
Social
Languages: None
Composure: {{{Composure}}}
Charm
{{{Charm}}}
Coercion
{{{Coercion}}}
Deception
{{{Deception}}}
Manipulation
{{{Manipulation}}}
Persuasion
{{{Persuasion}}}
Aloofness
{{{Aloofness}}}
Bravery
{{{Bravery}}}
Intuition
11
Tolerance
{{{Tolerance}}}
Suspicion
{{{Suspicion}}}
Prejudices:
    {{{Prejudices}}}
Motives: {{{Motive}}}