Antitoxin

Antitoxin
Uncommon Item (10 gp)
Rank: 5
A small flask filled with a thick, shimmering pink fluid.
Special Actions
Imbibe
Standard Action [REC 3]
Limitation: Once per Phase
Effect: You drink the antitoxin to aid against poisons and toxins affecting you. Reduce the difficulty of Saving Throws against all ongoing Poison effects by 1d10, then make a Saving Throw against each effect. Additionally, make a Resilience check with a +4 item bonus against each Toxin affecting you. On a success, reduce the effect of the toxin by one dose. This can prevent a dose from taking hold if resolved before its onset.
Special: Imbibing additional Antitoxin has no effect if you have already consumed a dose this Phase.
Creation
Charge a Spiral Still with the spirit base and bring it to a slow roll beneath a Circle of Still Air. Steep the sunleaf stems until the solution takes on a pale pink hue, then decant into a copper bowl. Add powdered bone char and a bit of sifted flour to thicken into a dough. Press the dough with the Chu sigil three times to attune it. Slowly thin the dough into a syrup with timed drops of Pristine Tincture, then drip-filter through a fine mesh into a flask. Mix with a bead of peppermint oil over a Triangle of Gul to bind and preserve. Let the flask rest in cool shade until the bitterness settles and the pink syrup starts to shimmer.
Ingredients: Distilled Spirit Base (common, 2 gp), a bundle of Sunleaf stems (rare, 1 gp), Flour (common), Powdered Bone Char (common), Pristine Tincture (uncommon, 5 gp), Peppermint Oil (uncommon, 1 gp)
"Better to taste bitterness than tomb-earth."
——Surgeon-Quartermaster Hessa Dorn

Description

A small flask filled with a thick, syrupy pink liquid that shimmers faintly when caught in the light. Its consistency clings to the glass as it swirls, releasing a bittersweet scent of herbs layered over a metallic tang. When consumed, the syrup coats the tongue with an acrid bite, leaving behind a lingering coolness that steadies the breath and sharpens the blood against poisons.

Lore

The earliest versions of Antitoxin were crude concoctions carried by scouts and sellswords—anything bitter enough to “burn the venom out.” Over time, guild alchemists refined the process, distilling countless variations into the shimmering syrup now recognized as the modern standard. Today’s formula is considered a standard of the craft, blending herbal bitterness with tinctured stability in a way that reliably fortifies the body.

The peppermint note, once an improvised addition to mask the taste, has taken on a sharper role in politics and intrigue. Inspectors and watchmen are trained to recognize its scent on the breath, and at a diplomat’s table it can reveal more than mere survival. A sudden reek of mint may betray that a guest expected poison and drank Antitoxin to counter it, exposing both the attempt at assassination and the possibility of foreknowledge among the complicit. In some courts, entire parties conclude a meal by sharing Antitoxin, freshening their breath while shielding themselves from danger. Thus the draught serves as both safeguard and dangerous tell in the games of statecraft.