Magic Item Creation
Creating a Magic Item is no simple feat, requiring weeks of intense research and questing for the rare ingredients and processes to make them. While difficult, generally speaking it is possible for Characters to craft a magical item through the course of an adventure.
Creating a Magic Item begins by researching out a formula for the magic item you wish to create. This process can take [1d6 + Item Rank] in weeks to finish and requires a Philosophy Skill Rank equal to the Item Rank (Eldritch Arts for Arcane Items, Religious Arts for Divine Items, etc). Each formula is unique to a single creation of the item (i.e. even when for the same item) and requires 1-3 Karma to create. You may only pursue the creation of a single magic item a time. If you abandon work on a particular item, the formula (or your work towards the formula) is erased from your mind and you must start fresh with the new one. Once the formula is created, your GM will either determine the necessary ingredients and processes himself or have you roll on the Magic Item Formula tables below. The Rank of your Magic Item will determine the rarity of ingredients and processes that you need (see Magic Item components below).
Once the formula has been created, you can seek out and gather the rare ingredients and processes required to create the item. Certain ingredients or processes may have time limits on their usability, which makes them even more difficult to acquire. For example an item that must be forged under a full moon or within the flames of a still erupting volcano imposes obvious limitations as to when the item may be forged. Alternatively, a fresh cut black lotus blossom might need to be used within minutes of cutting it from the stem. When the ingredients and processes are combined, a Masterwork quality item may be given magical properties. The creator must then seal the magic with their own energy, permanently losing 1 Stamina and 1 Resolve to the item (which cannot be regained in any way, even if the item is destroyed).
Formulas can take many different forms, depending on the philosophy guiding the creation. Eldritch Casters usually write down the formula on a scroll or similar device. A Divine Caster's formula can be more ethereal, guided by following deific signs and prophecies. Once a Formula has been used to create a magic item, any physical evidence of the formula is destroyed and its knowledge ripped from the memories of the creator (consumed by the magic of creation).
Magic Item Components
Magic Items have two types of components to their creation: Ingredients and Processes. Ingredients are items that must be collected and are consumed by the creation of the item, such as Star Stone or Elemental Essence. Processes are locations or methods necessary for the creation of the item, such as a forge with Dragon's Breath or quenched in the River Styx. Ingredients have a rarity ranging from Very Common to Extremely Rare. Processes have a difficulty of use and availability ranging from Minor to Major. The Rank of the item determines the number and rarity of Ingredients and the number and difficulty of processes required to create it. When a formula is created, determination of these processes are typically rolled randomly, but may be replaced or modified at the GM's discretion.
Item Rank | Ingredients | Processes |
---|---|---|
Rank 1 | 1d4 Rare & 1d6 Uncommon or less | 1d4 Minor |
Rank 2 | 1d4+2 Rare & 1d6 Uncommon or less | 1d4+2 Minor |
Rank 3 | 1 Very Rare, 1d4+1 Rare, & 1d6 Uncommon or less | 1 Moderate & 1d4+1 Minor |
Rank 4 | 1d4 Very Rare, 1d4+1 Rare, & 1d6 Uncommon or less | 1d2 Moderate & 1d4+1 Minor |
Rank 5 | 1d4+1 Very Rare, 1d4+2 Rare, & 1d6 Uncommon or less | 1d4 Moderate & 1d4+2 Minor |
Rank 6 | 1 Extremely Rare, 1d4+1 Very Rare, & 2d6 Rare or less | 1d4+1 Moderate & 1d4+2 Minor |
Rank 7 | 1d2 Extremely Rare, 1d4+2 Very Rare & 2d6 Rare or less | 1 Major & 1d4+1 Moderate |
Rank 8 | 1d4 Extremely rare, 1d4+2 Very Rare, & 2d6 Rare or less | 1d2 Major & 1d4+2 Moderate |
Rank 9 | 1d4+1 Extremely Rare, 1d4+2 Very Rare, & 2d6 Rare or less | 1d4 Major & 1d4+2 Moderate |
Rank 10 | 1d4+2 Extremely Rare, 1d4+2 Very Rare, & 2d6 Rare or less | 1d4+2 Major & 1d4+2 Moderate |
Note that certain campaign environments may be incompatible with some ingredients or processes (i.e. in a world without night "a crystallized moonbeam" may not be an appropriate ingredient), in which case these components should be replaced if rolled.
Ingredients
Below is a random table of ingredients, sorted by rarity. This list is by no means exhaustive and should be changed, adjusted, and added to as you see fit.
1d100 | Common & Uncommon | Rare | Very Rare | Extremely Rare |
---|---|---|---|---|
1-3 | Troll Skin | Stardust | Medusa's Eyes | Essence of Gravity |
3-6 | Depleted Wand | Minotaur's Sweat Gland | Unicorn Horn | Liquified Sin |
6-9 | Shaved Truffles | Treant Sap | Crystallized Moonbeam | Tarasque Shell |
10-12 | A Mummy's rotten bandage | Angel Blood | Demon's Remorse | Hair from a Deity's Head |
13-15 | Lily Pollen | Ghostlight Mushrooms | Hydra Head | Planar Shard |
16-18 | Rock Salt | Black Sand | A Banshee's Wail | Scale from a Prismatic Dragon |
19-21 | Bee's Stinger | Fairy Wings | Freshly Cut Black Lotus Blossom | Eyesocket Gem of a Demilich |
22-24 | Butterfly's Cocoon | Essence of Night | Leprechaun's Belt Buckle | Essence of a Primal Water Elemental |
25-27 | Pus | Hag Hair | Tooth of an extinct species | Balor Horn |
28-30 | Blood Soaked Earth | Dying Man's Last Breath | A Golden Egg from an enchanted bird | Essence of a Primal Air Elemental |
31-33 | Troll Skin | Stardust | Medusa's Eyes | Essence of Gravity |
34-36 | Giant Spider Venom | Powdered Unicorn Horn | Basilisk Venom | Inert Lich's Phylactry |
37-39 | Tuft of Nymph Hair | Drop of Shadow Essence | Tentacles of a Displacer Beast | Stolen Dreams of a Disciple of Cthu |
40-42 | Bushel of Dryad leaves | Drop of Magic Essence | The entire soft underbelly skin of a Behir | Tarnian Tears |
43-45 | 5 lbs of Pixie Dust | Drop of Fear Essence | Heart of a white dragon | Blue Diamond purified by a Black Dragon's Stomach Bile |
46-48 | Monitor lizard hide woven with metal scales manufactured with halfling | A Walnut taken from the fae realm | Gorgon’s Testicles | Displacer Beast Hide A Paladin's Lost Faith |
49-51 | Hide of a winter wolf | 1 lb powdered Minotaur Hoof | Phoenix Feather | Essence of a Primal Earth Elemental |
52-54 | Bodyfat of a Tyrant | Skull of a Windigo | A Vrock Feather | Solstian's Brain |
55-57 | Skull of a Winter Wolf | Metal straps must be made entirely of Mithral | Vampire Fang | Fallen Angel's Feather |
58-60 | Giant Spider Web | Elemental Fruit Rind | A Child's Laughter | Rainbow in a Jar |
61-63 | 1 lb Gold Dust | Elemental's Core | Golem's Skin/Hide/Carapace | A god's day dreams |
64-66 | Gnoll's Mane | Two Right eyes from the same Ettin | Bottled Wind Gust | Leprechaun's Gold |
67-69 | Zombie's Animated Hand | An Owlbear's Feather | Icicle from the Elemental Plane of Water | Hag's Cauldron |
70-72 | A Skeleton Key | Vial of Necrotoxin | Shattered Dreams of a Noble | A Nightmare's Flaming Mane |
73-75 | Dire Bear Claw | 1 lb of Mithral | Flames from a Hellhound | Bottled Nightmares of an Angel |
76-78 | A Drop of Virgin's Blood | Hippogriff's Beak | 1 lb of Adamantine | A Balor's Scourge |
79-81 | Chunk of stone taken from a sieged castle | Tools of a True Master Craftsman | Hydra's Severed Head | Ore from a fallen Star |
82-84 | A Father's Tears | Harpy's Talon | A Piece of Sunsteel | The tears of a god of rage |
85-87 | Broken weapon of a warrior slain in honorable combat | Blood Smuggled by a Boabhan Sith | Lycanthrope's Jaw | A seed from the World Tree |
88-90 | Skull of an Animated Skeleton | A Grick's Mouth Tentacle | Manticore Spike | A scrap of cloth from the cloak of Death |
91-93 | Ankheg Pincer | High Priest's vestments | Blade of Grass from a Druid's Grove | Hide of the Hecatoncheires |
94-96 | A Bard's Instrument | Wizard's Hat | Medusa's Head Snake | Vial of Prophet's Visions |
97-100 | Ogre's Femur | Giant's Burlap Sack | Cyclops Eye | Lock of a Titan's Hair |
Processes
Below is a random table of processes, sorted by difficulty. This list is by no means exhaustive and should be changed, adjusted, and added to as you see fit.
1d100 | Minor | Moderate | Major |
---|---|---|---|
1-3 | Etched with runes | Boiled in a wizard's skull | Forged with the head of a lava flow |
4-6 | Embroidered with golden thread | Heated with red dragon's breath | Smoked over the branches of the world tree |
6-9 | Bathed in ghoul's poison | Painted with Cockatrice blood | Quenched in the River Styx |
10-12 | Transported through a magical portal | Steeped in medusa's venom | Transcribe passages upon the item from the mad writings of a Demilich |
13-15 | Soaked in humanoid blood for 24 hours | Soaked in the blood of a Magical creature for 36 hours | Blessed by a Deity |
16-18 | Plated with Copper | Boiled in the bodyfat of a Tyrant | Worn or Wielded in battle by a Cyclops |
19-21 | Stitched with silver thread | Worked on the anvil of a dwarf craftsman | Used to slay a Planetar |
22-24 | Boiled in the body fat of a Commoner for 8 hours | Gazed at by a basilisk for 1 Phase | Used to slay a Balor |
25-27 | Bathed in a Winter Wind for 1 Hour | Soaked in the blood of an ally while they were in great danger | Bathed in the Breath Weapon of a Gargantuan or Larger Dragon |
28-30 | Rolled in the snow and packed with granules of ice | Metal for the object to be crafted must be shaved off of an Iron Golem | Inscribed with arcane and divine runes while within a deadly hurricane for 1 hour. |
31-33 | Bathed in ghoul's poison | Left in the presence of a sleeping dragon for 1 day | Blessed by a Drow Matron Mother |
34-36 | Transported through a magical portal | Previously animated by an Eldritch caster without the caster's knowledge of the crafter's intention | Struck with the hammer of a God of Smithing |
37-39 | Singed over the open fire of a traveler | Bathed in the Holy (or Unholy) Water within a temple opposite the crafter's alignment for 1 Week | Woven with the thread from a Lich's tunic |
40-42 | Touched by the hands of a Commoner, Nobleman and Tradesman | Blessed by a Cleric opposite the crafter's alignment | Enchanted with a beneficial ritual by a willing Lich |
43-45 | Etched with permanent eldritch runes of power | Wielded or worn in combat by a coward who achieved unaided victory in the face of fear | Bathed in the glow of a fallen star for 8 hours |
46-48 | Chewed in the mouth of a wild animal | Struck a Huge (or larger) dragon's flesh | Transcribe passages upon the item from the mad writings of a Demilich |
49-51 | Bathed in the light of the sun for 6 consecutive hours | Breathed on by all three heads of a Chimera | Worn or held while fighting an army single handedly for at least 10 rounds |
52-54 | Placed on a table in the middle of a Halfling Festival for the event's entirety | Gifted to a King, and returned willingly | Held while in Prayer to the god of the creation at the highest mountain peak in the world, uninterrupted without food, water or rest for 6 months |
55-57 | Blessed by a cleric | Crafted on the grounds of a Genius Loci for 24 hours | Worn or Held when slaying the one you love most |
58-60 | Emblazoned with a Wizard's Mark | Woven into the web of a Bebilith | Blessed by a Hag's Coven |
61-63 | Written on with Divine Scripture | Stitched with enchanted golden thread | Implanted with the bones of the greatest living warrior in the world |
64-66 | Singed with magical flame | Enchanted by an evil wizard twice in one week | Smelted by the heat of the sun |
67-69 | Chilled with magical cold | Swirled within the depths of a Black Pudding for 1 Hour | Lathered in Holy (or Unholy) oils in impenetrable Darkness for 1 year. |
70-72 | Deteriorated by magical acid | Thrust into the lava of an active volcano about to erupt | Buried in a Purple Worm Hive, then reacquired 3d6 months later |
73-75 | Charged with magical lightning | Creation completed on Hallowed Ground | Used to hold the spirit of a vengeful spectre |
76-78 | Placed in the presence of beautiful music for 1 hour | Completed on unhallowed Ground | Left unattended among the clouds for 1 year |
79-81 | Sewn together during a rainy day | Infused with the essence of the elemental plane of Air | Enchanted by the angry dead |
81-84 | Bundled in magically treated wool | Infused with the essence of the elemental plane of Fire | The last hour of item creation spent in the presence of a god that hates you. |
85-87 | Carved with a rune of wisdom by an owl's talon | Infused with the essence of the elemental plane of Earth | Forged within the Fire God's Forge |
88-90 | Carved with a rune of strength by a bear's claw | Infused with the essence of the elemental plane of Water | Tempered in the waters of 1,000 swirling water elementals |
91-93 | Left in the care of a wizard's apprentice for one day | Bathed in all the hues of a Rainbow for 1 hour | Crafted within the burnt ruins of a Dryad's Forest |
94-96 | Soaked in elven wine for 24 hours | Bathed in a Hellhound's Fire | Ride across 3 continents on the Chariot of the Fire God with the object bathing in its trail |
97-100 | Sat at the bottom of a lake for 1d4 days | Bathed in the blood of a Vampire Lord while it is still "alive" | Stoked in the flames of a gateway to the elemental plane of fire in the middle of a Hailstorm at the center of the frozen north |