Poison Needle Trap

Poison Needle Trap
Trap [Rank 3]
Description: This mechanical trap is connected to a key lock and is spring loaded to launch a poisoned needle if the trap is not disarmed.
Detect
Awareness DC: 25
Spot DC: 20
Detecting the Trap: A few drops of blood litter the floor below the lock.
Investigate DC: 15
Investigating the Area: You notice a small pin-sized hole next to the lock.
Disarm
Disarm DC: 15
Disarming the Trap: The trap is disarmed by using lock picks to carefully disarm the mechanism from within the keyhole. Alternatively, the trap is automatically bypassed by using the appropriate key in the lock. The pinhole may also be blocked with an object, preventing the needle from firing.
Failure: Failing the Disarm DC by 6 or more triggers the trap. Otherwise, nothing happens.
Trigger
Triggering the Trap: If a creature attempts to pick or force the lock, without first disarming the trap, the trap is triggered.
Effect: The creature tampering with the lock is pierced by the needle and subject to the following attack:
Target: Creature tampering with lock
Attack: +12 vs. Fortitude
Hit: The target is inflicted with poison, suffering ongoing 15 Necrotic damage every 10 segments [SE, ST 4d10 vs CON]. Additionally, the target must make a Resilience check [DC 10] or suffer a Necrotic Injury.
Variations: The needle may be alternatively coated with any contact or wound Poison of choice.