Selling Items
When attempting to sell items to a Shop, the GM makes a Mercantile check (based on the shop's Mercantile Rank) and determines, based on the items rarity, whether or not the shop is willing to purchase the item. If the check succeeds, roll for the quantity of item the shop is willing to purchase. If the check exceeds the DC by 10 or more, increase the purchase limit by 1. Additionally, the seller may make a Mercantile Check [DC 30] to convince the shop to purchase an additional quantity (provided the shop is willing to purchase at least one).
⇑ Lower Higher ⇓ | Rarity of Item | Mercantile DC | Quantity* |
---|---|---|---|
Very Common | 5 | 1d4 | |
Common | 10 | 1d3 | |
Uncommon | 20 | 1d2 | |
Rare | 30 | 1 | |
Very Rare | 40 | 1 | |
*If DC exceeded by 10 or more, gain +1 Quantity. |
The rarity of the item a shop is willing to purchase and the percentage value they will give you on a sale is dependent on the type of shop. Additionally, the size and rank of the shop limits the gold value (gp) that they can afford.
Type of Shop | Rarity willing to Purchase* | Sale Value |
---|---|---|
General Store | Common and lower | 90% |
Trade Shop | Uncommon and lower | 70% |
Specialty Shop | Rare and lower | 50% |
*Shops of Mercantile Rank 6 or higher will purchase items of Rarity 1 higher. |
Size of Shop | Max GP Value |
---|---|
Small | 100gp x Mercantile Rank |
Medium | 500gp x Mercantile Rank |
Large | 5,000gp x Mercantile Rank |
As usual, these are just basic guidelines and the ultimate decisions about whether an item can be sold and its sell value are determined by the GM.