Generic Sick Injury
Moderate Sick Injury
Severe Sick Injury
Severe Injury, DC 15 [Physical]
You feel severely sick
Initial Effects
- 2 Morale Damage
- Incapacitated [SE, ST 4d10 vs CON].
Persistent Effects
Critical Sick Injury
Critical Injury, DC 20 [Physical]
You feel critically sick
Initial Effects
- 3 Morale Damage
- Marked for Death (20 segments) [SE, ST 5d10 vs CON].
Persistent Effects
When Fully Healed
After the injury is healed you gain one of the following traits (your choice): Sickly