Generic Truth Injury
Moderate Truth Injury
Moderate Injury, DC 10 [Mental]
An injury has prevented you from lying.
Initial Effects
- 1 Morale Damage
- Mute [SE, ST 3d10 vs WIS]
Persistent Effects
☐☐☐ Moderate: You cannot lie or use the Deception Skill.
Severe Truth Injury
Severe Injury, DC 15 [Physical]
An injury has prevented you from lying.
Initial Effects
- 2 Morale Damage
- Incapacitated and Mute [SE, ST 4d10 vs CON]
Persistent Effects
☐☐☐ Severe: You cannot lie or use the Deception Skill. When asked a question, you must answer it, but your reply may be brief.
☐☐☐ Moderate: You cannot lie or use the Deception Skill.
Critical Truth Injury
Critical Injury, DC 20 [Physical]
An injury has prevented you from lying.
Initial Effects
- 3 Morale Damage
- Incapacitated and Mute [SE, ST 6d10 vs CON]
Persistent Effects
☐☐☐ Critical: You cannot lie or use the Deception Skill. When asked a question, you must answer it, and your reply must be complete and relevant.
☐☐☐ Severe: You cannot lie or use the Deception Skill. When asked a question, you must answer it, and your reply may be brief.
☐☐☐ Moderate: You cannot lie or use the Deception Skill.
When Fully Healed
After the injury is healed you gain one of the following traits (your choice): Honest Streak