Power:Power Theft
Power Theft
Corruptor Class Feature
Prerequisites: Corruptor II
Focus Action [FT 5, REC 2]
Cost: 2 Essence and 2 Resolve Burn
Effect: You attempt to draw forth a target's abilities, allowing you to keep them for yourself. Make an attack:
Range: Touch
Target: One Creature
Melee Attack: Corruption vs. Touch
Hit: You steal a power (or similar ability) of your choice from the target. The target loses access to the power, and you gain access to the use of that power. To use the stolen power you must spend 2 Essence and spend any Cast Time, Focus Time, or Recovery Time appropriate to the power (you need not pay any Energy Cost of the power). Your use of the power mimics that of the original creature (i.e. same dice of damage, rank of use, etc), though any weapon attacks use your weapon statistics instead of the original creature's weapon and any Casting or Focus powers use your Corruption for the Attack (i.e. in place of Devotion, Arcana, etc) and your Corruptor Might for damage (i.e. in place of Divine Might, Eldritch Might, etc) . You retain use of the power until a phase has passed or you use this ability again (you may only have one power stolen at a time). The creature regains use of the power after one phase (regardless of whether you released it early or not).
Master Augment, Second Power Theft
[Corruptor III]
Effect: You may now have two stolen powers active at a time.