Trip

Trip
Basic Physical Maneuver [Innate, Grapple, Opportunity, Charge, Lunge]
Prerequisites: Physical Rank 2
Standard Action [REC 4]
Effect: Targeting an enemy's limbs at specific angles allows you to knock them over, putting them at a disadvantage. You attempt to trip an opponent, knocking them prone. Make an attack:
Range: Touch
Target: One creature within Reach
Melee Attack: Grapple vs. Grapple
Hit: You knock the target prone in the same square they are in if they are not moving or are shifting. If the target is moving at a skirmish or a sprint and is tripped they fall 5 feet into the next square in the direction of their original motion.