Death Knight

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Death Knight Characteristics
Rating: 1X
Size: As Base Race
Min. Level 10
Type: Undead Humanoid
Hitpoints: 20 + [STRM] + 6 per level
Attributes: +4 STR, +4 CON, +2 WIS, +2 CHA
Defenses: As Base Race
Languages: As Base Race
Stamina: +5
Resolve: +5
Philosophy Ranks: As Base Race
Alignment: Any Evil
Habitat: Any
Senses:
Primary Senses: add Lifesense
Secondary Senses: unchanged
Tertiary Senses: unchanged
Skills
Racial Skill List: unchanged
Focused Skills: unchanged
Skill Points:
  • unchanged
Movement Modes
  • as base race
Racial Features
  • Arcane Immunity: Death knights are invulnerable to caustic, cold, lightning, and necrotic damage. They have magic resistance equal to [Mental Rank + CHAM + 5]. They are also immune to the effects of Turn Undead. Lastly, they cannot be harmed by non-magical weapons.
  • Deathly Touch(Standard Action, REC 6): Strength vs Touch, Hit: 2d8 + CHAM necrotic damage and 1d6 Stamina Damage.
  • Summon Hellfire (1/day; Focus Action, FT 2, REC 8): Area 50ft diameter within 600 ft. Targets everything in area. Charisma +4 vs Reflex, Hit: 20d6 hellfire damage; Miss: Half damage.
  • Terror: (Standard Action, REC 8): Targets all enemies within 30 ft. Charisma +4 vs Will, Hit: Target becomes panicked and flees (Save Ends, 4d10 vs Wisdom).
  • Aura of Terror: 30ft radius, Enemy is subject to Terror once per encounter.
  • Unnatural Resilience: Natural Weapon Resistance +5, Natural Armor +2
  • Undead Traits

Death Knight is a racial template that may be applied to any humanoid creature, that is not already undead. The majority of Death Knights are fighters, paladins, and warriors that have made a dark pact with an evil god of Death.

Death Knights