Hulking Marauder

"Size matters not, unless we speak of swords. In that case, bigger is indeed better."
——Kargan the Colossal

Embodying the very essence of raw strength and unfettered power, the Hulking Marauder Talent is a testament to those mighty few who have surpassed mortal limits in their pursuit of dominance on the battlefield. Through relentless training and an indomitable will, these titans of war have transcended the confines of standard weaponry, opting instead to wield oversized instruments of destruction that would crumble the resolve of ordinary warriors. The mere sight of a Hulking Marauder, towering over the battlefield, weapon in hand, is a spectacle that inspires awe and dread in equal measure. This Talent is not simply about strength, it's a testament to the power of sheer will and an unyielding spirit that shatters all barriers and expectations. For those with the courage and fortitude to undertake this path, the Hulking Marauder offers a tantalizing glimpse of power unparalleled.

The Hulking Marauder is a two stage Talent.

Hulking Marauder I

Embarking on the path of the Hulking Marauder represents the start of a relentless pursuit towards the domination of raw power and sheer force. At this first stage, the aspiring marauder begins to comprehend the art of handling unusually large weaponry, a formidable challenge that demands every ounce of their physical and mental fortitude. Though the weight and size of such monstrous weapons are still an obstacle, creating a slight penalty in their maneuvering, it's a small price to pay for the unrivaled might they offer.

These formidable individuals begin to stand out on the battlefield, brandishing their imposing weapons and striking fear into the hearts of their foes. Their unique training also prepares them for a different kind of warfare - one that obliterates defenses and devastates structures. Walls, buildings, and other fortifications crumble before the Hulking Marauder's onslaught, their might beginning to reshape the very landscape of combat.

Prerequisites

  • Martial Rank 5
  • Physical Rank 3
  • Strength of 16 or higher
  • Cost: 3 Destiny Points

Features

♦ Titanic Grip I
You may wield weapons (ranged and melee) of one size category larger than normal. Additionally, you may treat a normal sized two-handed melee weapon as a one-handed weapon, and a normal sized one-handed melee weapon as an off-hand weapon. You have a -2 penalty to attack rolls with weapons wielded this way.
♦ Titanic Control
You are never Staggered when you miss an attack with a Heavy Weapon.
♦ Wall Wrecker I
You gain a +5 Talent bonus to all Demolition Checks.
♦ Great Smash
You gain the Great Smash ability.
Great Smash
Hulking Marauder Class Feature [Lunge, Charge]
Standard Action [REC 6]
Cost: 5 Stamina
Target: One section of a structure
Effect: You crash through a structure with reckless abandon. Roll your Brawn with a +10 power bonus vs the target's Durability Score (this is a Demolition Check). If you meet or exceed the Durability score of the structure, reduce the structure's integrity according to your result (see Structural Damage for more details).
Special: If a you are wielding a Heavy Weapon a large tool made primarily for Demolition you receive a +5 bonus to the check.
Master Augment, Greater Smash
Requirement: Hulking Marauder II
Cost: 1 Stamina
Effect: Change the power bonus to +15.

Hulking Marauder II

Attaining the final stage of the Hulking Marauder's path signifies a profound mastery over the sheer raw power that characterizes this talent. The daunting, outsized weapons that were once a challenging burden have become as natural an extension of the Marauder as their own limbs. The penalties that once hindered their prowess are no more. Instead, their weapon handling skills inspire awe and instill fear, as they wield these colossal implements of war with startling dexterity and lethal precision.

At this stage, the Hulking Marauder has not just learned to demolish man-made fortifications; they have become a walking siege engine. Their strikes can level walls, smash gates, and shatter the ranks of enemy forces with the ease of a farmer reaping wheat. Where they pass, they leave a trail of broken defenses and shattered opposition.

The Marauder's command over their gigantic weaponry is now absolute, giving them unparalleled control and power in battle. They can cleave through enemy lines, scattering foes like leaves before a storm. The battlefield is their domain, and they rule it with an iron fist. The journey that began with the struggle to lift a massive weapon concludes with the rise of a titan, a force of nature unto themselves, a true Hulking Marauder.

Prerequisites

  • Hulking Marauder I
  • Physical Rank 4
  • Cost: 2 Destiny Points

Features

♦ Titanic Grip II
You no longer suffer the -2 penalty imposed by Titanic Grip I
♦ Wall Wrecker II
You gain a +10 Talent bonus to all Demolition Checks.
♦ Giant's Reach
You have the reach of a creature one size category larger.