Awakened Bat Familiar
Bat Familiar
Tiny Beast
Awareness: 18 + [2 x Mental Rank]
Defenses:
Glance/Hit AC: [14 + LVLM] / [14 + LVLM]
Touch: 14 + LVLM
Fortitude: 13 + LVLM
Reflex: 15 + LVLM
Will: 13 + LVLM
Grapple: −4 + LVLM
Movement
- Flying Shift 5ft
- Fly 50ft
- Climb 10ft
Skills
- Climb: 5 + [2 x Mental Rank]
- Listen: 8 + [2 x Mental Rank]
- Stealth: 11 + [2 x Mental Rank]
Qualities
- Blindsight: The Bat uses Echolocation to determine the location of creatures around it, and as such is unaffected by Concealment from the Visual Senses (even Superior Concealment). A bat cannot locate creatures with Total Cover using its Blindsight.
Special Actions
Locate Enemy
Standard Action
Effect: The Bat uses is Blindsight to automatically locate any creatures who are Concealed within 60ft.
Sonic Pulse
Standard Action
Effect: The Bat emits a hypersonic pulse of energy that damages nearby creatures. All creatures within 5ft of the bat take [2x Mental Rank] Sonic Damage.
Bonuses Granted to Caster
- +4 bonus to Listen checks.
- You do not suffer attack penalties when attacking targets that are visually concealed, unless they are also concealed from echolocation. You must still have Line of Perception when using Perceptive powers.