Giant Spider Swarm, Medium

Giant Spider Swarm, Medium
Mob Monster, XP 2000 per Group (5 Spiders)
Level 10 (+4)
"Ok…we’re going to need an Alchemist, specialized in fire. No. Make that…5 Alchemists."
——Alomere Fenwater, Royal Exterminator
Giant Spiders have been known to form massive labyrinths of webs from which they can better trap and capture prey as a hunting group. When they attack, they attempt to cover a foe in webbing as quickly as possible, then drag it back to the center web and begin feasting. If they encounter more than one creature, they attempt to capture the weakest and smallest, avoiding the others and escaping with their food. They do not employ any strategy beyond this, and are primarily interested in acquiring large amounts of food to sustain their numbers.
Awareness
21
Senses
Darkvision, Tremorsense
Initiative
21/1d8
Hitpoints: 10
Healing Value: 2
Resilience: +2
Morale
0
AC
18/20
Touch
16
Fort
15
Reflex
17
Will
14
Defenses
Resistances: None
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
10 / 13
DEX
15 / 18
CON
11 / 14
INT
2 / 3
WIS
11 / 12
CHA
4 / 5
REC
Actions (+3 AP)
Standard Attacks (2 AP)
+9 vs AC
Mob Melee Attack
Make one attack on each target adjacent to one or more Spiders. On a hit, deal 1d6+2 Piercing damage and the target suffers ongoing 5 Necrotic damage every 10 segments [SE, ST 3d10 vs CON]. Gain a +1 bonus to the Attack Roll and a +5 Power bonus to damage for each additional Spider (beyond the first) adjacent the target. This damage bonus also applies to the ongoing Necrotic damage. If one or more Spiders has advantages from flanking, apply the best bonus to this attack roll. (Basic)
+6 vs Reflex
Mob Ranged Attack
For each Spider making a Ranged Attack, choose a single target within 30ft. Make an attack roll for each target, gaining a +1 bonus to the attack for each Spider beyond the first. On a hit, the target is Confined [SE, ST 3d10 vs DEX]. For each Spider beyond the first, increase the difficulty of the initial Saving Throw by 1d10 [STP 1d10]. (Advanced)
1d6+2 Piercing damage
Grapple +6
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
30 ft
Climb
20 ft
Overland Movement
30 mi/day
Qualities
  • Web Spinner: The Giant Spider gains Tremorsense (+5 racial bonus to Touch and Awareness) against any creatures in contact with a surface connected with it's web. (inc.) Additionally, Spiders are immune to the effects of the Web Spell
  • Animal Instincts: Animals do not suffer penalties to their Initiative Score, Awareness, or Sensory Skills due to their low intelligence. (inc.)
  • Spider Reflexes: Spiders gain a +1 racial bonus to Reflex. (inc.)
  • Natural Armor: AC +2/+4 (inc.)
Skills: Rank 2 Balance [+5], Rank 3 Climb [+6], Rank 1 Escape [+1], Rank 2 Stealth [+3], Rank 1 Listen [+2], Rank 2 Spot [+4], Rank 3 Touch [+11], Rank 1 Hunting [+3]
Feats: Fast Initiative
Philosophies: Rank 1 Mental, Rank 3 Physical
Combat Training: Melee 1, Parry 1, Fort 1, Reflex 1
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: None
Charm
-4
Coercion
0
Deception
-4
Manipulation
-4
Persuasion
-2
Aloofness
-4
Bravery
-2
Intuition
-2
Tolerance
-2
Suspicion
-2
Social
Composure: 4
Languages: None
Motives: Food
Prejudices: