Elite Royal Guard Battalion
Elite Royal Guard Battalion
Any Medium Humanoid, U Medium Humanoid (Mob)
Simple Monster, XP 3600 per 5
Level 18 (+7)
"Be on the lookout, men, I heard there are trespassers in the castle! One Half-Orc and one Elf. They look ...exactly ...like those two individuals in the holding cell."
——Lance Fairblade, Former Acting Captain of the Royal Guard
A unit of elite royal guards armed with heavy weaponry and fine armor, it is their job to patrol the keeps and castles of the extraordinarily wealthy. They are ruthlessly efficient, a trait granted by their exceptional training, and are always as aware of their surroundings as possible. When pursuing a foe, they utilize clever tactics to position them into inescapable situations, and promptly capture or kill their quarry depending on their precise orders.
Awareness
23
Senses
Normal
Initiative
21/1d10
Hitpoints: 18
Healing Value: -
Resilience: +3
Morale
2
AC
24/30
|
Touch
20
|
Fort
22
|
Reflex
22
|
Will
21
|
Defenses
Resistances: None
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
17 / 21
|
DEX
15 / 19
|
CON
12 / 16
|
INT
13 / 15
|
WIS
13 / 15
|
CHA
12 / 14
|
REC 9
Actions (+3 AP)
Standard Attacks (2 AP)
+17 vs AC
Mob Melee Attack
Make one attack on each target within reach to one or more Elite Guard. On a hit, deal 2d8+6 damage. Gain a +1 racial bonus to the attack roll and a +10 racial bonus to damage for each additional Elite Guard (beyond the first) within reach of the target. If one or more Elite Guard have advantages from flanking, apply the best bonus to this attack roll. (Basic)
+16 vs AC
Mob Ranged Attack
For each Elite Guard making a Ranged Attack, choose a single target. Make a attack roll for each target, gaining a +1 racial bonus to the attack for each Elite Guard beyond the first. On a hit, deal 2d12+4 damage, gaining a +10 racial bonus to damage for each Elite Guard beyond the first. (Basic)
2d8+3 damage
Grapple +15
Move (1 AP), Double Move (3 AP)
Shift
5 ft
|
Skirmish
30 ft
|
Sprint
55 ft
|
Overland Movement
30 mi/day
Qualities
- According to Race.
Skills: Rank 4 Balance [+4], Rank 4 Climb [+5], Rank 4 Jump [+6], Rank 5 Riding [+7], Rank 4 Search [+10], Rank 4 Stealth [+5], Rank 3 Tumble [+3], Rank 5 Listen [+12], Rank 6 Spot [+14], Rank 2 Orienteering [A: +6/L&T: +6], Rank 2 Survival [A: +5/L&T: +6], Rank 5 Martial Pract. [A: +13/L&T: +12], Rank 3 Coercion [+8], Rank 3 Deception [+7], Rank 3 Manipulation [+7], Rank 5 Bravery [+10], Rank 4 Intuition [+10], Rank 3 Suspicion [+8]
Feats: None
Philosophies: Rank 2 Mental, Rank 4 Physical, Rank 6 Martial
Combat Training: Melee 5, Ranged 5, Parry 3, Fort 3, Reflex 3, Will 3
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: Chainmail, Ranseur, Heavy Crossbow
Charm
+1
|
Coercion
+8
|
Deception
+7
|
Manipulation
+7
|
Persuasion
+2
|
Aloofness
+1
|
Bravery
+10
|
Intuition
+10
|
Tolerance
+1
|
Suspicion
+8
|
Social
Composure: 18
Languages: Common
Motives: Protect and Serve
Prejudices: