Iron Hunter
Race Name: Iron Hunter XP: 2X Level: 13(+6) Size: Large SubTypes: Outsider Attributes: STR +15, DEX +10, CON +8, WIS +4 Hitpoints: 10 + CONM + STRM + [11 per level] Senses: Tracking Scent, Darkvision, Major Tactician, Deaf Energy: 25 Movement Modes: Shift 5/2 Skirmish 40/3 Sprint 50/3 Overland 5 mph Skills: Rank 4 Stealth, Rank 3 Awareness Racial Features:
- Tracking Scent: Grants +5 racial bonus to Awareness and can use scent to determine the exact location of creatures us to 30 ft away.
- Deaf: Automatically fails listen checks, not affected by sound based effects.
- Natural Weapon: Bite (REC 7): Reach 10ft, +3 at, 2d6+[STRM], Pen 2, Crit 5/+5%, and the Steel Predator may attempt to Grapple the target as a free action.
- Natural Weapon: Raking Claws (Rec 6): Two attacks, Reach 10 ft, +2 at, 1d8+[1/2 × STRM], ArN 10, Crit 5.
- Natural Armor 10, WR 9
- Magic Scent (1 energy, Free Action): Can smell the presence of metallic magic items up to 120 ft.
- Immune Electricity, Sonic, Resistance Cold (20), Fire (20)
- Language: Primal (communicated through vibrations in the ground).
Defenses: None Feats: None Philosophies: Physical Rank 5, Mental Rank 2 Alignment: Unaligned Appearance/Ecology/History: XXX
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