Creature:Mummy

Mummy

Race Name: Mummy XP: 1X Level: 6 (+4) Size: Medium SubTypes: Humanoid, Undead Attributes: +8 STR, DEX -2, WIS +4, CHA +4 Hitpoints: [12 + STRM + 12*level] + 5 Senses: Lifesense, Darkvision Energy: 8 Movement Modes: Shift 5/2 Skirmish 30/3 Sprint 40/3 Overland 3 mph

Skills: Rank 1 Sneak, Rank 1 Awareness, Rank 1 Spot, Rank 1 Listen Racial Features: Slam (Rec 7), +2 at, 1d6 + STRM and target is affected with mummy rot, Pen 2

- Crushing Slam (1 energy) - the damage increases to 2d6 +STRM - Grabbing Slam (1 energy) - the target is grabbed by the mummy. Mummy Rot ? Strangle [Grab] (2 energy, Rec 6), Targets a grabbed creature; 1d10 + STRM damage. - Invigorating Crush (1 energy), the target takes 5 additional damage and the mummy heals 5 damage. Despair (no action): Trigger:A creature enters an area within 30 ft (and sight) of the mummy. The mummy makes an attack Charisma vs. Will on that creature. On a hit, the creature is loses 1d4 morale XXX. A creature can only be affected by an individual mummy’s despair effect once per encounter. Natural Armor +10 (WR3) Immune Disease, poison, Resistance Radiant 20 Vulnerable Fire 5, Necrotic 10

Defenses: +2 Fort, +1 Ref,+3 Will Feats: Toughness Philosophies: Rank 1 Mental, Rank 3 Physical, Rank 2 Divine Alignment: Usually Lawful Evil Appearance/Ecology/History: XXX

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Mummy Lord
{{{Classification}}}, XP {{{XP}}}
Level 10 ({{{LvlM}}})
{{{Quote}}}
{{{Description}}}
Awareness
16
Senses
Lifesense, Darkvision
Initiative
5/1d10
Max HP
193 (145/97/48), HV 39
Resilience: {{{Injury Check}}}
Healing Value: {{{HV}}}
Morale
2
Defenses
AC
26
Touch
15
Fort
23
Reflex
18
Will
23
Resistances: WR 3, Immune Poison & Disease, Radiant (10)
Vulnerabilities: Fire (5), Necrotic (10)
Attributes / Saving Throws
STR
22 / {{{Str ST}}}
DEX
8 / {{{Dex ST}}}
CON
10 / {{{Con ST}}}
INT
12 / {{{Int ST}}}
WIS
19 / {{{Wis ST}}}
CHA
17 / {{{Cha ST}}}
Saving Throw Modifiers: {{{ST Mods}}}
Actions
Movement Modes
Shift 5/2, Skirmish 35/3, Sprint 50/3, Overland 3 mph
At-Will
Divine Powers: +2 with Implement powers
  • Slam (Standard Action, Rec 7): +13 vs AC, 1d6+6 and target is affected with mummy rot, Pen 2
    • Crushing Slam (1 energy): Increase the damage to 2d6+6.
    • Grabbing Slam (1 energy): The target is grabbed.
  • Strangle [Grab] (2 energy, Rec 6): Targets a grabbed creature; 1d10+6 damage.
    • Invigorating Crush (1 energy): The target takes 5 additional damage and the mummy heals 5 damage.
{{{Grapple Damage}}} damage
Grapple {{{Grapple}}}
Overland Movement
{{{Overland}}}
Qualities
    Mummy Rot: XXX
    • Despair (no action): When a creature enters an area within 30 ft (and sight) of the mummy, +6 vs. Will, the creature loses 1d4 Morale. A creature can only be affected by an individual mummy’s despair effect once per encounter.
    • Natural Armor +10 (WR3)
    • Immune Disease, poison, Resistance Radiant 20 Vulnerable Fire 5, Necrotic 10
Skills: Rank 1 Sneak, Rank 1 Awareness, Rank 1 Spot, Rank 1 Listen
Feats: Toughness
Philosophies: Rank 2 Mental, Rank 4 Physical, Rank 5 Divine
Combat Training: Parry: 1, Implement Attacks: 2, Will: 1
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: None
Social
Languages: {{{Languages}}}
Composure: {{{Composure}}}
Charm
{{{Charm}}}
Coercion
{{{Coercion}}}
Deception
{{{Deception}}}
Manipulation
{{{Manipulation}}}
Persuasion
{{{Persuasion}}}
Aloofness
{{{Aloofness}}}
Bravery
{{{Bravery}}}
Intuition
12
Tolerance
{{{Tolerance}}}
Suspicion
{{{Suspicion}}}
Prejudices:
    {{{Prejudices}}}
Motives: {{{Motive}}}