Common Qroth

Common Qroth
Level 3 (+1)
"We no like Drow. No like Human, Dwarf, Elf...they best as food, not friend."
——Bursk, a Qroth
Residing within the Everdeep, the Qroth are heavily muscled, simian humanoids with thick white fur. Stupider than most humanoids, they make up for this with their savage strength and rending claws. Like most creatures in the Everdeep, they are evil predators that dominate any natural environment in which they are the smartest, but are easily fooled, and tricked into slavery by more cunning adversaries, like the Drow. Should a Qroth come close to death, it goes into a powerful frenzy, desperately trying to rend the source of its pain to pieces. An average Qroth stands between 6 and 7 feet, and weighs around 250 lbs.
Awareness
19
Senses
Darkvision, Superior Scent
Initiative
11/1d10
Hitpoints: 35
Healing Value: 9
Resilience: +4
Morale
1
AC
15/17
Touch
13
Fort
15
Reflex
13
Will
12
Defenses
Resistances: Poison (Imm), Immune Fear
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
20 / 23
DEX
13 / 16
CON
16 / 19
INT
7 / 8
WIS
12 / 13
CHA
9 / 10
REC 8
Actions (+3 AP)
Standard Attacks (2 AP)
+7 vs AC (ArN 1)
Claw
1d6+5 damage
Melee Reach 5ft
1d6+10 damage
Grapple +6
Special Attacks (3 AP)
Dual Claw
Make two claw attacks, on the same or different targets. (Basic)
Immediate Actions
Frenzied Wounds
Free Action
When the Qroth has 15 or fewer hitpoints remaining, it's claw attacks deal an additional +2 damage. (Basic)
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
35 ft
Sprint
50 ft
Climb
30 ft
Overland Movement
30 mi/day
Qualities
  • Superior Scent: +2 racial bonus to Scent and Awareness (inc)
  • Resistances: Poison (Imm), Immune to Fear (inc)
  • Natural Armor: AC +2/+4 (inc)
Skills: Rank 4 Climb [+16], Rank 3 Jump [+9], Rank 2 Stealth [+4], Rank 2 Listen [+3], Rank 3 Spot [+5], Rank 3 Scent [+7], Rank 1 Hunting [A: +3/L&T: +1], Rank 2 Survival [A: +5/L&T: +3], Rank 2 Coercion [+7], Rank 2 Aloofness [+3], Rank 4 Bravery [+9]
Feats: None
Philosophies: Rank 1 Mental, Rank 3 Physical
Combat Training: Melee 2, Parry 1, Fort 2, Reflex 1, Will 1
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: None
Charm
-1
Coercion
+7
Deception
-1
Manipulation
-1
Persuasion
-1
Aloofness
+3
Bravery
+9
Intuition
-1
Tolerance
0
Suspicion
-1
Social
Composure: 12
Languages: Undercommon
Motives:
Prejudices:
  • Drow: Fear 1
  • Elves: Hate 2