Blood Poisoning

Blood Poisoning
Mundane Disease
DC: 14
Progression
Pestilence: 0
You purge the disease from your body.
Effect: You are cured.
Pestilence: 1 - 2
You suffer from moderate fever and chills.
Effect: Tired
Pestilence: 3 - 4
Your fever and chills build in intensity causing delirium. Red streaks creep through your skin.
Effect: Tired, Confused
Pestilence: 5 - 6
The intense fever drives you into fitful, terror-filled sleep.
Effect: Unconscious
Pestilence: 7+
You die.
Effect: You are dead. Your corpse is intact.
Immunity: After recovery, a creature is immune to the Black Death for a year.
"By the gods, it is as if the very rivers of life within him have turned traitor, embracing the dark allure of corruption. His blood paints the tale of his despair upon his flesh, with feverish runes and phantom caresses. We must pray for his soul, for the Crimson Curse seeks not just his body but his very spirit."
——Sister Elara, healer in a small village.

Description

Blood Poisoning, or the "Crimson Curse" as it is ominously referred to by common folk, is a sinister ailment that casts a shadow of despair over the afflicted. When an injury or wound becomes infected, the venomous taint may creep into the blood, corrupting the life essence itself. The sickened person's skin may become a patchwork of red streaks, as if the blood underneath is rebelling against its natural course. Fever rages like an inferno within, while the body is wracked with quivering chills. Delirium often follows, as the poisoned blood clouds the mind, and the sufferer may see visions of demons clawing at their very soul.

Typical Exposure

Blood Poisoning is a malicious specter that hunts for its victims amongst those who bear untreated wounds or festering sores. It is the result of malevolent spirits and vile humors entering the body through open wounds, or so the common belief holds. Injuries tainted with filth or exposed to the corrupted airs of marshes and graveyards are said to be particularly susceptible. Folk remedies often involve tightly binding herbs and charms around the affected limb, sometimes to the point of constriction, in an attempt to stem the tide of corruption.