Confused

You are disoriented and have trouble understanding your surroundings. You experience hallucinations and other effects that warp reality around you, making it difficult to tell friend from foe. This causes you to act erratically and partially lose control over your actions. At the beginning of your turn roll a percentile and compare it to the Confusion Table to determine what action you perform.

  • When you become confused, your Concentration is immediately disrupted.
  • If the result on the Confusion Table is "Act Normally", you may regain concentration for a single action, but may lose it again on your next turn. This allows you to cast spells or use powers with focus times normally. When you recover from the action and take another turn, you must roll on the table again.
  • If you are unable to perform the action determined by your percentile roll, instead Do Nothing for 1d6 segments.
  • While Confused, you may still take Immediate, Interruptive, Reactive, Opportunity, and Free Actions as normal.
  • For confusion effects that are Save Ends (SE), you may use the Recovery Action as a Free Action (with no recovery time) after each turn in which you do not "Act Normally."
  • Outside of combat, you wander aimlessly, mumble to yourself and generally have a difficult time interpreting your surroundings. The exact effects are left to your GM.

Simple Monsters

  • At the beginning of a simple monster's turn, make a single roll on the table. If the result is 'Act Normally' the simple monster may use all its action points however it wishes. Otherwise, it must use all of its action points to perform the rolled action. For example, 'Do Nothing' causes the creature to spend all its action points doing nothing. 'Flee' causes the monster to make as many movements as it can, using up its action points, etc. A result of Attack, causes the creature to attack, or move then attack a creature (possibly charging).
  • A result that causes the creature to Drop all items counts as Do Nothing if the creature has no items to drop.
  • If the monster did not 'Act Normally' it gets a free saving throw to remove the effect at the end of its turn.

Mob Monsters

Mob Monsters become so overwhelmed with Confusion, that they are considered Incapacitated for 1 phase (or longer).