Holy Water

Holy Water
Uncommon Item (25 gp)
Rank: 1
A crystal-stoppered vial of water blessed by sacred rite; revered in divine ceremonies and feared by the unholy.
Special Actions
Splash
Standard Action [REC 6]
Effect: You splash the Holy Water on an opponent. Make an attack:
Range: 10ft
Target: One Evil or Undead creature within range.
Ranged Attack: Ranged vs. Reflex
Hit: 2d6 Holy Damage. Also, if the target is resistant to non-magical weapons, or non-blessed weapons, that resistance is removed [SE, ST 5d10 vs Charisma].
Creation
Holy water is typically created through the Bless Water ritual.
"Moonlight in a bottle—mercy to the faithful, sunrise to the dead."
——Mastro Sunshield, Paladin of Dio

Description

A clear glass vial sealed with a small crystal stopper. Its contents are consecrated through prayer until they carry a faint, soothing aura. Clergy use holy water to mark thresholds, fuel divine workings, and bear a fragment of their deity’s blessing. Many formal ceremonies call for it, often by way of a light sprinkling.

Lore

Across temples and roadside shrines alike, holy water is prepared to carry a deity’s benediction into the world. It is more than a weapon against the restless dead—it’s a traveling sacrament. Clergy sprinkle it to open communion with their gods, pairing the scent of incense with the cool kiss of sanctified water as they seek direct answers in moments of need.

In many places, visitors receive a light sprinkling before crossing a guarded threshold—temple doors, gatehouses, or warded quarters. The custom serves less as a test of faith and more as a public declaration of peaceful intent; those who recoil or show ill effect merit a closer look from the wardens on duty.