Scythe Trap

Scythe Trap
Trap [Rank 4]
Description: A pressure plate triggers blades to slide out from wall.
Detect
Awareness DC: 25
Spot DC: 20
Detecting the Trap: There seems to be an unevenness to the floor.
Investigate DC: 15
Investigating the Area: A tile on the floor seems to be able to be depressed. With a check of 25 or higher, you notice a thin seam on the wall in line with the tile.
Disarm
Disarm DC: 20
Disarming the Trap: The pressure plate can be stepped over or jumped over depending on the size. Alternatively a board can be placed over the area so that the pressure plate will not be depressed.
Failure: Failing the Disarm DC by 6 or more triggers the trap. Otherwise, nothing happens.
Trigger
Triggering the Trap: Stepping on or otherwise depressing the plate triggers the trap.
Effect: A scythe blade slides out of the wall, making an attack:
Target: Triggering creature
Attack: +12 vs. AC
Hit: The target takes 4d10+15 damage and must succeed a Resilience check [DC 15] or suffer an injury.