Armor Speed Penalty

Medium and Heavy Armors impose a Speed Penalty to a creature's movement, due to their heavy and bulky nature. Increase the Recovery Time of all of a creature's Movement Modes by the speed penalty. The speed penalty imposed by each armor is listed on the Armor table. The Base Recovery for movement is determined by the creature's Race. Certain abilities and feats can decrease the Speed Penalty imposed by Armor.

Example
  • Dorac is wearing a Byrnie, which has a Speed Penalty of 1. This increases the Recovery Time or his Shift Speed to 3 (instead of the base 2), and the recovery time for his Skirmish and Sprint Speeds to 4 (instead of the base 3).
  • Later, Dorac acquires Full Plate, which has a Speed Penalty of 2. This increases the Recovery Time of his Shift Speed to 4 (instead of the base 2), and the Recovery Time of his Sprint Speed to 5 (instead of the base 3).