Vision
Usually resulting from having eyes, most creatures have a visual sense. Described below are the different types of the visual sense. All forms of vision allow a creature to establish Line of Perception. Unless otherwise noted, a creature has normal vision.
- Normal Vision – Vision in the normal light spectrum.
- Colorblind - Similar to Normal Vision, except that these creatures can only see in Black & White.
- Superior Vision - A creature that has Superior Vision relies heavily on its sense of sight, using it to navigate the world and identify objects and creatures. This sense is powerful enough to distinguish fine details and see over larger distances. Superior Vision can be used to distinguish between different creatures, and sometimes even between individuals, at a distance. Creatures with Superior Vision gain a +2 Racial bonus to Spot checks and Awareness.
- Inferior Vision - Creatures with Inferior Vision can perceive the world around them visually, but in a diminished capacity. Creatures with minor vision cannot easily perceive fine details, like the differences between individuals of a species. Their vision lacks distinction and appears blurry at a distance; they can only functionally perceive objects within a limited range. Creature's with Inferior Vision suffer a -2 penalty to Spot checks and Awareness.
Special Forms of Vision
- Low-Light Vision – A creature with Low-Light Vision has eyes that are particularly adept at seeing through shadows. Creatures with Low-Light vision can see in dim light as easily as they see in bright light. Several common humanoid races have Low-Light Vision, such as Elves and Gnomes.
- Darkvision – Creatures with Darkvision have sight so acute they can see in perfect darkness out to a distance of 60ft (unless otherwise specified). Darkvision is colorless and only reveals shapes and textures. For example, a dyed emblem on a tunic does not look any different than a plain tunic, nor does a black tunic look any different than a white tunic. Object that are further away appear more dim, with objects at the range limit almost completely black. While utilizing their Darkvision, a creature can recognize another creature using Darkvision by the faint glow emanating from their eyes. Several common humanoid races have Darkvision, such as Dwarves and Half-Orcs.
- Infravision – Creatures with Infravision are able to see into the infrared spectrum. Creatures and objects that produce heat stand out in particular from their environment. Infravision is blurry and makes it hard to determine the exact distance and shape of objects it sees. The intensity of a heat signature determines the color of the object, with blues and violets the coolest signatures and oranges and reds the hottest. Ambient temperature can significantly affect Infravision, with hot environments able to make a creatures heat signature. Creatures with Infravision can also see normally.
- Ultravision – Creatures with Ultravision are able to see into the ultraviolet spectrum, allowing them to view details about the world that are invisible to creatures with other types of vision. This type of vision is common among creatures of the Everdeep, where the radiation emitted by some objects gives off a glow. In such environments, creatures with Ultravision can see crisply.
Vision controls the Sensory Skill Spot.