Generic Corruption Injury
Moderate Corruption Injury
Moderate Injury, DC 10 [Spiritual]
You soul has been moderately corrupted.
Initial Effects
- 1 Morale Damage
- Dominated by pure traitorous evil [SE, ST 3d10 vs CHA]
Persistent Effects
☐☐☐ Moderate: You are compelled to do a minor evil act 1/day.
Severe Corruption Injury
Severe Injury, DC 15 [Spiritual]
You soul has been severely corrupted.
Initial Effects
- 2 Morale Damage
- Incapacitated [SE, ST 4d10 vs CON], Aftereffect Dominated by pure traitorous evil [SE, ST 5d10 vs CHA]
Persistent Effects
☐☐☐ Severe: You are compelled to do a moderate evil act 1/day.
☐☐☐ Moderate: You are compelled to do a minor evil act 1/day.
Critical Corruption Injury
Critical Injury, DC 20 [Spiritual]
You soul has been critically corrupted.
Initial Effects
- 3 Morale Damage
- Incapacitated [SE, ST 6d10 vs CON], Aftereffect Dominated by pure traitorous evil [SE, ST 5d10 vs CHA]
Persistent Effects
☐☐☐ Critical: You are compelled to do a major evil act 1/day.
☐☐☐ Severe: You are compelled to do a moderate evil act 1/day.
☐☐☐ Moderate: You are compelled to do a minor evil act 1/day.
When Fully Healed
After the injury is healed you gain one of the following traits (your choice): Damned