Generic Fear Injury

Moderate Fear Injury
Moderate Injury, DC 10 [Mental]
An injury has filled you with moderate fear.
Initial Effects
  • 1 Morale Damage
  • Panicked [SE, ST 3d10 vs WIS]
Persistent Effects
☐☐☐ Moderate: Shaken
Severe Fear Injury
Severe Injury, DC 15 [Mental]
An injury has filled you with severe fear.
Initial Effects
  • 2 Morale Damage
  • Panicked [SE, ST 5d10 vs WIS]
Persistent Effects
☐☐☐ Severe: Unnerved
☐☐☐ Moderate: Shaken


Critical Fear Injury
Critical Injury, DC 20 [Mental]
An injury has Filled you with moderate fear.
Initial Effects
  • 3 Morale Damage
  • Panicked [SE, ST 7d10 vs WIS]
Persistent Effects
☐☐☐ Critical: Cowering
☐☐☐ Severe: Unnerved
☐☐☐ Moderate: Shaken
When Fully Healed
After the injury is healed you gain one of the following traits (your choice): Jumpy