Generic Insanity Injury

Moderate Insanity Injury
Moderate Injury, DC 10 [Mental]
An injury has filled you with moderate fear.
Initial Effects
  • 1 Morale Damage
  • Insane [SE, ST 3d10 vs WIS]
Persistent Effects
☐☐☐ Moderate: Distracted
Severe Insanity Injury
Severe Injury, DC 15 [Mental]
An injury has filled you with severe fear.
Initial Effects
  • 2 Morale Damage
  • Insane [SE, ST 5d10 vs WIS]
Persistent Effects
☐☐☐ Severe: Confused
☐☐☐ Moderate: Distracted


Critical Insanity Injury
Critical Injury, DC 20 [Mental]
An injury has filled you with critical fear.
Initial Effects
Persistent Effects
☐☐☐ Critical: Insane
☐☐☐ Severe: Confused
☐☐☐ Moderate: Distracted
When Fully Healed
After the injury is healed you gain one of the following traits (your choice): Screw Loose