Generic Possession Injury

Moderate Possession Injury
Moderate Injury, DC 10 [Spiritual]
A dark spirit has some control of you.
Initial Effects
  • 1 Morale Damage
  • Dominated by pure traitorous evil [SE, ST 3d10 vs CHA]
Persistent Effects
☐☐☐ Moderate: You must make opportunity attacks on allies. Whenever possible you must include allies in attacks. These attacks are made at a -4 penalty.
Severe Possession Injury
Severe Injury, DC 15 [Spiritual]
A dark spirit has moderate control of you.
Initial Effects
  • 2 Morale Damage
  • Dominated by pure traitorous evil [SE, ST 5d10 vs CHA].
Persistent Effects
☐☐☐ Severe: You must make opportunity attacks on allies. Whenever possible you must include allies in attacks. These attacks are made at a -2 penalty.
☐☐☐ Moderate: You must make opportunity attacks on allies. Whenever possible you must include allies in attacks. These attacks are made at a -4 penalty.


Critical Possession Injury
Critical Injury, DC 20 [Spiritual]
A dark spirit has significant control of you.
Initial Effects
  • 3 Morale Damage
  • Dominated by pure traitorous evil [SE, ST 6d10 vs CHA]
Persistent Effects
☐☐☐ Critical: You must make opportunity attacks on allies. Whenever possible you must include allies in attacks.
☐☐☐ Severe: You must make opportunity attacks on allies. Whenever possible you must include allies in attacks. These attacks are made at a -2 penalty.
☐☐☐ Moderate: You must make opportunity attacks on allies. Whenever possible you must include allies in attacks. These attacks are made at a -4 penalty.
When Fully Healed
After the injury is healed you gain one of the following traits (your choice): Possessed