Generic Shaking Injury

Moderate Shaking Injury
Moderate Injury, DC 10 [Mental]
An infliction of moderate shaking.
Initial Effects
  • 1 Morale Damage
  • Paralyzed [SE, ST 3d10 vs DEX]
Persistent Effects
☐☐☐ Moderate: Clumsy (2) and 25% chance of Somatic Cast failure.
Severe Shaking Injury
Severe Injury, DC 15 [Mental]
An infliction of severe shaking.
Initial Effects
  • 2 Morale Damage
  • Paralyzed [SE, ST 5d10 vs DEX]
Persistent Effects
☐☐☐ Severe: Clumsy (3) and 50% chance of Somatic Cast failure.
☐☐☐ Moderate: Clumsy (2) and 25% chance of Somatic Cast failure.


Critical Shaking Injury
Critical Injury, DC 20 [Mental]
An infliction of critical shaking.
Initial Effects
  • 3 Morale Damage
  • Paralyzed [SE, ST 6d10 vs DEX]
Persistent Effects
☐☐☐ Critical: Clumsy (4) and 90% chance of Somatic Cast failure.
☐☐☐ Severe: Clumsy (3) and 50% chance of Somatic Cast failure.
☐☐☐ Moderate: Clumsy (2) and 25% chance of Somatic Cast failure.
When Fully Healed
After the injury is healed you gain one of the following traits (your choice):