Generic Weakness Injury
Moderate Weakness Injury
Severe Weakness Injury
Severe Injury, DC 15 [Physical]
An injury has severely sapped your strength.
Initial Effects
- 2 Morale Damage
- Incapacitated [SE, ST 5d10 vs CON]
- Drop all Held items
Persistent Effects
Critical Weakness Injury
Critical Injury, DC 20 [Physical]
An injury has critically sapped your strength.
Initial Effects
- 3 Morale Damage
- Incapacitated [SE, ST 6d10 vs CON]
- Drop all Held items
Persistent Effects
When Fully Healed
After the injury is healed you gain one of the following traits (your choice): Frailty