Generic Weakness Injury

Moderate Weakness Injury
Moderate Injury, DC 10 [Physical]
An injury has sapped your strength
Initial Effects
  • 1 Morale Damage
  • Drop all Held items
Persistent Effects
☐☐☐ Moderate: Pain (1), Weakened
Severe Weakness Injury
Severe Injury, DC 15 [Physical]
An injury has severely sapped your strength.
Initial Effects
  • 2 Morale Damage
  • Incapacitated [SE, ST 5d10 vs CON]
  • Drop all Held items
Persistent Effects
☐☐☐ Severe: Pain (2), Weakened
☐☐☐ Moderate: Pain (1), Weakened


Critical Weakness Injury
Critical Injury, DC 20 [Physical]
An injury has critically sapped your strength.
Initial Effects
  • 3 Morale Damage
  • Incapacitated [SE, ST 6d10 vs CON]
  • Drop all Held items
Persistent Effects
☐☐☐ Critical: Pain (3), Weakened
☐☐☐ Severe: Pain (2), Weakened
☐☐☐ Moderate: Pain (1), Weakened
When Fully Healed
After the injury is healed you gain one of the following traits (your choice): Frailty