Possessed Limb

Possessed Limb
Critical Injury, DC 20 [Spiritual]
Your arm moves of its own accord, as if under the control of an unseen puppeteer. It lashes out, aggressive and unpredictable, driven by a malevolent will that is not your own. This is not a mere malfunction of your nervous system—it's far more insidious. A vile spirit has taken residence in your limb, commanding its movements and turning it against you and others. The sight of your own body part betraying you is a chilling sight to behold.
Initial Effects
  • 3 Morale Damage
  • Dominated by pure traitorous evil [SE, ST 6d10 vs CHA]
Persistent Effects
☐☐☐ Critical: You must make opportunity attacks on allies. Whenever possible you must include allies in attacks.
☐☐☐ Severe: You must make opportunity attacks on allies. Whenever possible you must include allies in attacks. These attacks are made at a -2 penalty.
☐☐☐ Moderate: You must make opportunity attacks on allies. Whenever possible you must include allies in attacks. These attacks are made at a -4 penalty.
When Fully Healed
After the injury is healed you gain one of the following traits (your choice): Possessed